Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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kasimirtlw

a priority zone
everything in the zone needs to be done first kinda like in banished  so you can force harvest or collection in a certain spot

Zilch

Wet/Dry Vacuum.
Double speed of cleaning.

keepwalkeirng

Can you implement beating as when I have a prisoner I want to make their life hell as they could/have killed one of my people.

Evelyn

Downgrade to Alpha 1 and you will be able to do so.

ITypedThis

Quote from: keepwalkeirng on December 30, 2014, 01:52:32 PM
Can you implement beating as when I have a prisoner I want to make their life hell as they could/have killed one of my people.

You can just equip one of your colonists with a piece of wood and tell him/her to force attack the prisoner in question. Great fun! :P

amul

Gleaned from this thread:
Quote from: Thorin on December 23, 2014, 02:20:07 AM
On the other hand, I have 3 unfinished sculpture's.
The first crafter died ...
Second crafter started a new one, got wounded and after recovery... started a another new one, can't seem to get him finish the previous one.

Unfinished artwork should still count as usable artwork, perhaps adding beauty incrementally. This way you can have "Unfinished Joy #7" sculptures lying everywhere.

amul

I wish I could upgrade Walls to Conduit Walls without having to completely dismantle them first.

Lostfighter01

Rearrange colonist on overview list by drag and drop

Anduin1357

The most simplest of all, make the traders sell wood  :'(
I've been playing Ice Shelf biome and there's no wood to chop...

UnassumingWhiteGuy

Shield projectors. A turret that stops bullets and mortars, but burns out and needs to recharge after too much damage.

llunauk

I'd like to be able to move 'some' things I've built around, like beds and tables and chairs or decorations without having to disassemble and make a new one.  Kinda lose a lot of resources that way too! 

peterTX

Make is so that colonists get a negative mood if eating the same food every day, to drive some meal variety.

Also an option to start with only one crop type, and need to trade for seeds for the other crops, like in Banished.
I'm am Ex-Starship pilot, but that RimWorld just jumped out of nowhere, there was nothing I could do.
At lease three of us survived.

Youtube Channel | Gaming

TrashMan

Dunno how "cheap" this would be and dunno if it's more appropriate for here or in the modding forums - since this affects modding ability.

Namely, the way apparel and layers are handeled. Some things seem hard-coded and inflexible.

Side and front view ALWAYS show helmet layer over body (doesn't work well with some armors), and back view reverse.
Also, the base head is ALWAYS shown meaning that any helmet that is tiny smaller will have the head sticking beneath.
I tried to go around this by making a full armor set (torso+helmet as one item), but it is carried on the FACE.
Either a helmet that overrides the default head (default head is not shown) or a way to customize which items take top layer

UnassumingWhiteGuy

A system for prioritizing what gets power if you don't have enough to power everything.

Asero

Quote from: Anduin1357 on December 31, 2014, 10:45:49 AM
The most simplest of all, make the traders sell wood  :'(
I've been playing Ice Shelf biome and there's no wood to chop...

This.

Frankly the trading system is unreliable and utterly frustrating. I hate having to use the development mode > or edit files just to make them show up in the first place.