Make the shotgun actually shoot clustered projectiles

Started by Goldenpotatoes, March 27, 2016, 05:49:30 PM

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Goldenpotatoes

The shotgun as it stands is currently just shooting 1 'bulky' looking projectile that is suppose to mimic a cluster of projectiles. This is kinda boring as it stands and doesn't really make it anything other than a more powerful pistol in practice.

It would be more interesting if the shotgun earned its lethal short-range by making it fire multiple projectiles in a cluster. Unless every shotgun on the rimworld is only firing slugs, using something similar to a buckshot for an actual spread would be much more interesting as it'd allow you to even possibly take on clusters of enemies in a single shot, which is something almost no other gun can do, barring stuff like the incen launchers and the rocket launcher.


Alistaire

It's pretty easy to do in C# as is though if you're interested in things like this you should check out CombatRealism which includes stuff like explosions into fragments, reloading system and different firing modes.

Goldenpotatoes

Quote from: Alistaire on March 27, 2016, 06:28:42 PM
It's pretty easy to do in C# as is though if you're interested in things like this you should check out CombatRealism which includes stuff like explosions into fragments, reloading system and different firing modes.

The main idea for this came from with how combat realism handles shotguns, actually. I much prefer it over vanilla's method.

erdrik


Boston

Quote from: Goldenpotatoes on March 27, 2016, 05:49:30 PM
The shotgun as it stands is currently just shooting 1 'bulky' looking projectile that is suppose to mimic a cluster of projectiles. This is kinda boring as it stands and doesn't really make it anything other than a more powerful pistol in practice.

It would be more interesting if the shotgun earned its lethal short-range by making it fire multiple projectiles in a cluster. Unless every shotgun on the rimworld is only firing slugs, using something similar to a buckshot for an actual spread would be much more interesting as it'd allow you to even possibly take on clusters of enemies in a single shot, which is something almost no other gun can do, barring stuff like the incen launchers and the rocket launcher.

You do realize that, depending on the choke, shotguns almost never spray out a "cone" of buckshot?. In most cases, the shot-pattern of buckshot is rather tight, which allows shotguns loaded with buckshot to be effective out past "point blank" range in real life.

In the video below, the shooter places most of a buckshot shell in a block of gelatin from 40 yards away. With a tighter choke (and different loads), you can get even farther.

https://www.youtube.com/watch?v=smJRQHss26w

Mikhail Reign

Quote from: Boston on March 27, 2016, 10:27:33 PM
Quote from: Goldenpotatoes on March 27, 2016, 05:49:30 PM
The shotgun as it stands is currently just shooting 1 'bulky' looking projectile that is suppose to mimic a cluster of projectiles. This is kinda boring as it stands and doesn't really make it anything other than a more powerful pistol in practice.

It would be more interesting if the shotgun earned its lethal short-range by making it fire multiple projectiles in a cluster. Unless every shotgun on the rimworld is only firing slugs, using something similar to a buckshot for an actual spread would be much more interesting as it'd allow you to even possibly take on clusters of enemies in a single shot, which is something almost no other gun can do, barring stuff like the incen launchers and the rocket launcher.

You do realize that, depending on the choke, shotguns almost never spray out a "cone" of buckshot?. In most cases, the shot-pattern of buckshot is rather tight, which allows shotguns loaded with buckshot to be effective out past "point blank" range in real life.

In the video below, the shooter places most of a buckshot shell in a block of gelatin from 40 yards away. With a tighter choke (and different loads), you can get even farther.

https://www.youtube.com/watch?v=smJRQHss26w

Yeah I was coming to say this. Bugs me how every game treats shotguns like they create some kind of cone of death. Thats just not how they work - you aren't hitting 4 different people with one, you are hitting one guy, and punching a fist sized hole in his chest.

erdrik

Does the current shotgun, create multiple wounds in a single shot?
Personally I don't care so much about the spread, I just know multiple bullets would deal multiple wounds.

(Does a blunderbuss have spread? )

mumblemumble

I agree that shotguns should have minor spread,  though handling it would be easier if they also paired it with a fallout 2 style targeting system,  so each shot has an intended target,  and will hit / miss AROUND said target (imagine aiming for the eye,  but blowing the ear off)

Also no,  shotgun currently makes ono large damage wound,  which either hits or misses.

And conversely,  shotguns can have wider chokes to get a wider spread,  like for bird hunting. This would be great for say,  low skill shooters,  as the spread / power would make it more forgiving.
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Goldenpotatoes

I'd still like shotguns to actually shoot in a cluster instead of singular projectile. Maybe if you want a larger spread than more compact shot, you could also add a sawed-off shotgun to the game? Give the player variety between if they want a more concentrated blast or if they want to hit a larger radius.

Boston

Quote from: Goldenpotatoes on March 28, 2016, 08:53:26 PM
I'd still like shotguns to actually shoot in a cluster instead of singular projectile. Maybe if you want a larger spread than more compact shot, you could also add a sawed-off shotgun to the game? Give the player variety between if they want a more concentrated blast or if they want to hit a larger radius.

In reality, sawing the barrel off a shotgun doesn't really change the spread of the shot. With the choke gone, there is very little difference between sawing off 2 inches of the barrel and sawing off 20.

On top of that, a sawed-off shotgun should be really inaccurate, as now the recoil of the shot is not "weighed down" by the heft of the firearm, and the firearm would now slam back into the users teeth with every shot. This would be even worse if the stock was also removed.

Sawed-off shotguns being actually effective is more of a video game/movie thing. In "real life", they were really only used as concealed assassins/poachers weapons.

Mikhail Reign

#10
https://www.youtube.com/watch?v=00IvKx6gGeA

Even a minute in you can see that when he shoots the bottles with the sawn off, multiple pellets are hitting a bottle - they aren't spreading out and hitting everything in front of him like games/movies. The spread is about head sized, not 'multiple people' size. When he shoots the garbage can lid you can see that nearly all, if not all the buck hit it. That gives a nice example of how much spread a sawn off shotgun has.

https://youtu.be/_2B66MQxQmE?t=198

Benelli M4 VS a Stoeger double barrel sawn off to 30cm - no real noticeable difference in their spread at 20 yards.

Goldenpotatoes

I mean, this IS a game..

I'm just trying to give an idea on how to add variety to the game's current ranged arsenal past 'shoots bullet or explodes'.

Mikhail Reign

Quote from: Goldenpotatoes on March 28, 2016, 10:03:03 PM
I mean, this IS a game..

I'm just trying to give an idea on how to add variety to the game's current ranged arsenal past 'shoots bullet or explodes'.

Its a futuristic game - give me lazor based weapons. Don't give me shotguns that blow people across rooms and take down 5 guys in a single shot.

Goldenpotatoes

I don't remember the part where I asked it to be a cone-of-death you two keep talking about. I only asked to have some sort of multiple-bullet spread instead of one bulky projectile that mimics a 'cluster' of shots.

Mikhail Reign

Quote from: Goldenpotatoes on March 28, 2016, 10:10:28 PM
I don't remember the part where I asked it to be a cone-of-death you two keep talking about. I only asked to have some sort of multiple-bullet spread instead of one bulky projectile that mimics a 'cluster' of shots.

At the most I think the current single projectile could be capable of inflecting more then one wound, but even that I feel is a bit out there. Instead shotguns should just create more damage when they do hit. Having more then one projectile just isn't how shotguns function - its more akin to a single large projectile. You're just not hitting more then one person, or really, more then one body part, when you hit someone with a shotgun.