Void gods?

Started by T-T, April 12, 2016, 09:32:28 AM

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T-T

In my current game I have a very god fearing marine in my crew (named Roland, I swear that's the name he came with). Knight Roland loves to fight, pray, and visit the graves of his fallen brothers and sisters. It made me recall reading something about belief systems and temples to void gods a long time ago, when I first got wind of Rimworld.

So today I looked over the ol' Kickstarter page, and there it is in the list of proposed modules. Insane void gods sound pretty cool to me, are they still planned and part of the setting, or was that idea discarded somewhere along the way?

JimmyAgnt007

Taken a back seat to the mechanics for now.  I wanted to delve into them as part of my Rimworld TV writing but nobody seems to be reading it.  Since we now have parties and weddings though I can see Tynan doing a place of worship at some point but thats personal speculation. 

So, maybe one day but not until much more vital components are completed. 

ChimpX

#2
I would not want to see 'magic' make an appearance... the game is very good right now thematically, and I see no benefit in making it into a genre stew.

That being said, however, who's to say the 'Void Gods' can't simply be remnants of a hyperadvanced civilization with capabilities bordering on the supernatural ?

That would not break Rimworld's sci-fi essence; in fact, the idea of vastly differing technology levels is built right into the lore.

T-T

Quote from: ChimpX on April 12, 2016, 09:49:42 AM
That being said, however, who's to say the 'Void Gods' can't simply be remnants of a hyperadvanced civilization with capabilities bordering on the supernatural ?

Yeah, that's how I would imagine it. Even the mechanoids (and their hivemind) sound like something powerful and alien enough to be perceived as divinity by some.

JimmyAgnt007

Psionic powers would be more likely than magic.  Though being able to raise zombies and shoot lightning would be a lot of fun.

Coenmcj

advanced enough technology is indecipherable from magic, or something along those lines.
Lighters to Cavemen, Assault rifles to musketeers, etc.
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T-T

Quote from: JimmyAgnt007 on April 12, 2016, 10:04:56 AM
Psionic powers would be more likely than magic.  Though being able to raise zombies and shoot lightning would be a lot of fun.

I'm still hoping for something to make long unburned/unburied corpses more dangerous than just a mood debuff. If a disease like fibrous mechanites is possible, why not have it carry an additional risk of techno-zombification upon an unlikely death?  :D

Moth

Colonist souls for the void gods!!!
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

Listen1

"Make an offer to the gods, a blood offer."

If you kill 3 prisioners in front of the altar, your colonists will be rewarded with 20 gold.

JimmyAgnt007

OK Tynan, there is a new 'Stuff' now.  Souls.  Want to make a fancy wall with the screams of the tormented?  Souls.  Walking on the floor with the tiles are screaming faces? Souls.  What is the bed made out of? The planter pot?  That Longsword?  Powered armor?  ALL SOULS! 

Harvesting soul crystals and using them to trap the recently dead souls.  Like an operation you can preform on corpses before they start to rot.

Each Void God will have a 'tech tree' that you unlock with worship and sacrifice. 

Evil gods reward you with wealth and soul constructions.  The more devotion you show them the more soul related things you can make.

Of course they might not be evil, good ones might prefer offerings of food and wealth instead of souls.  In turn they reward the player with boons like healing of chronic conditions or blessings of tranquility when they go berserk. 

In general they may transform artworks, weapons, clothing, or furniture into a 'blessed' grade item.  Making them holy artifacts.  Along side wealth and beauty there is a 'Holy' rating to rooms and the colony. 

Hmm... I think Im really on to something.

CrazyChris

If this is implemented I'm making a colony based on Imperium of Mankind, with full on Emperor worship.

JimmyAgnt007

Quote from: CrazyChris on April 12, 2016, 01:19:50 PM
If this is implemented I'm making a colony based on Imperium of Mankind, with full on Emperor worship.

    "The Emperor Protects..."

        — The Lectitio Divinitatus

Pickle

I'm not sure to understand completely what you're talking about, but that don't fit with Rimworld's universe for me. Technology, yes, we need more stuff which make us feel we are in 5500, but magic/psionic/divine intervention ? No, thanks ???

(What are the void gods ? Something from an other game ?)

JimmyAgnt007

Void Gods are whats already in the Rimworld Lore.  Its who they pray too when you see them praying.

Psionics are also already in the lore, psychic beacons, devices, are already things in the game.

ChimpX

That certainly is a fair point about psi powers already being in the game. TBH,  I've never been fully satisfied with psionics in science fiction. I like my SF on the harder side.

Not that it can't work here - Tynan has things balanced nicely I think. My preference would be for RW to stay closer to Firefly than Warhammer 40K.

It would be brilliant to see artifacts of these Void Gods show up now and then though.