[A17] Enhanced Development - Poll About Steam A18

Started by Jaxxa, April 16, 2016, 02:44:51 AM

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Should Steam Workshop Mods have a separate entries for each Alpha Release or a single entry that gets updated?

After the Official Release update the existing Entry of mods to the new release
47 (59.5%)
Create a new Mod Entry for each Alpha
32 (40.5%)

Total Members Voted: 79

Jaxxa

#15
Stargate:
The Stargate system allows you to transport materials over the great distances between colonies.
ED-Autoloader is supported to more easily load resources.

WARNING: This mod uses the Rimworld Base Save Functionality in ways that it was never designed to support, mainly saving specific things into a separate file instead of saving everything on the map to one file at once. Because of this there may be adverse effects. The main one that I have found is that after traveling through the Stargate Social opinions relating to that colonist will be lost, they will effectively be meeting everyone for the first time again. At this time I do not know of a practical way to resolve this issue.

Download:
https://github.com/jaxxa/ED-Stargate/releases

Jaxxa

#16
PersonalNanoShields:

This module adds an alternate version of Personal Shields into the game. These shields function differently to the base game in that they require additional infrastructure, they are limited in the amount of charge that they can store and need to return to base to recharge. The advantage that these have is that they block both incoming Melee and Ranged attacks while still allowing the user to deploy ranged weapons.

Download:
https://github.com/jaxxa/ED-PersonalNanoShields/releases

Jaxxa

PersonalAnimalShields:

This allows Personal Nano Shields to be added to animals.
Requires: ED-PersonalNanoShields

Download:
https://github.com/jaxxa/ED-PersonalAnimalShields/releases

Jaxxa

#18
ED-PowerCells:

Adds Power Cell Charging / Discharging.

Power cells are created at the PowerCell Creation Station from 2 Components.

Power Cells are then Placed Next to a PowerCellStation. This station can be switched between 2 modes, Charging or Discharging.
Charging mode will take an adjacent Discharged Power Cell and turn it into a Charged Power Cell, while consuming power.
Discharging mode will take an adjacent Charged Power Cell and turn it into a Discharged Power Cell, while producing power.

Download:
https://github.com/jaxxa/ED-PowerCells/releases

Jaxxa

ED-TurretControl:

Allows Commands for Force Attack to be given to Turrets.

Download:
https://github.com/jaxxa/ED-TurretControl/releases

Jaxxa

ED-SafeTraps:

This mods modifies traps so that they will no longer be triggered by colonists.

Download:
https://github.com/jaxxa/ED-SafeTraps/releases

Jaxxa

ED-CheatReactor:

Adds a Reactor that produces a lot of Power, is Built Instantly and for Free.
It goes without saying that this is in no way balanced and should only be used for testing or cheating.

I know that there is a debug power option in the menu, but I find this more helpful for testing some things.

Download:
https://github.com/jaxxa/ED-CheatReactor/releases

Jaxxa

ED-PhotoDay:

Allows you to set a Reminder every X Hours to take a Photo of your base, alternatively it can silently take a photo whatever you are viewing at the time.

Download:
https://github.com/jaxxa/ED-PhotoDay/releases