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Author Topic: Open Source Software  (Read 5309 times)

John Smith

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Open Source Software
« on: October 12, 2013, 07:53:32 PM »

I was wondering if open source software could be used to develop RimWorld?
Torque 2D http://www.garagegames.com/products/torque-2d as the game engine
Synfig http://www.synfig.org/cms/ + character template plugin http://morevnaproject.org/2013/04/15/character-template-tutorial/ for animation,vectoring and rigging.
Krita http://krita.org/ for drawing.
Audacity http://audacity.sourceforge.net/ for Audio Recording.
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GC13

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Re: Open Source Software
« Reply #1 on: October 12, 2013, 08:15:53 PM »

While they could certainly be used to make a game, a lot of work has already been done on RimWorld. I know it's using the Unity engine, for instance.
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Semmy

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Re: Open Source Software
« Reply #2 on: October 13, 2013, 02:39:48 AM »

indeed tynan uses unity and i think the audioguys has his software set up aswell since he already worked on other games
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nomadseifer

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Re: Open Source Software
« Reply #3 on: October 13, 2013, 04:28:02 AM »

I do not understand the purpose of this question. 
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Semmy

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Re: Open Source Software
« Reply #4 on: October 13, 2013, 04:29:00 AM »

I do not understand the purpose of this question.

sounds more like a salesman d-;
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Re: Open Source Software
« Reply #5 on: October 13, 2013, 04:40:24 AM »

You could understand the "could be used" part as the OP wanting to recreate RimWorld at home, or something similar.

Or he meant something completely unrelated.
It's the internet, you never know !
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Nero

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Re: Open Source Software
« Reply #6 on: October 13, 2013, 11:42:27 AM »

I am trying to decide the context. Is he asking if Tynan will use those tools, or if it is possible. I am sure it is possible but it will make the work harder, because generally free-ware open source isn't 100% comparable to the commercial stuff.
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GC13

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Re: Open Source Software
« Reply #7 on: October 13, 2013, 12:15:40 PM »

I had simply assumed that he was an open source advocate hoping for a new game to use open source stuff. It's the Suggestions forum, after all.
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John Smith

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Re: Open Source Software
« Reply #8 on: October 13, 2013, 12:19:24 PM »

There is an advantage of using open source first you are no longer the towel boy of propriety software http://blog.ninapaley.com/2013/01/03/its-2013-do-you-know-where-my-free-vector-animation-software-is/ You also get complete freedom to use software however you want aka free as in freedom, By using open source software you give back to the community and last but not least it makes modding awesome http://www.bit-tech.net/news/gaming/2012/11/27/doom-3-code/1
« Last Edit: October 13, 2013, 12:22:08 PM by John Smith »
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GC13

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Re: Open Source Software
« Reply #9 on: October 13, 2013, 12:20:18 PM »

Yep, I nailed that one. 8)
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nomadseifer

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Re: Open Source Software
« Reply #10 on: October 13, 2013, 12:37:10 PM »

Quote
you are no longer the towel boy of propriety software

Since Tynan is making a closed source game for profit, I find this whole argument kind of silly. 
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John Smith

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Re: Open Source Software
« Reply #11 on: October 13, 2013, 12:46:20 PM »

Actually you can make a propriety open source game. Aka making the game code open but copyrighting the assets. That way you are free to share the code but can't do much with it since the assets are copyrighted because of which you have to buy the game like the Doom Series didn't you read this http://www.bit-tech.net/news/gaming/2012/11/27/doom-3-code/1
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Hypolite

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Re: Open Source Software
« Reply #12 on: October 13, 2013, 06:22:57 PM »

Yes, Tynan could potentially have used open source software, but in the current case, this question is irrelevant, he chose Unity a while ago for his prototypes, and he seems to be most confortable with it.
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John Smith

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Re: Open Source Software
« Reply #13 on: October 23, 2013, 03:47:57 AM »

Yes but I was still wondering if it would be possible
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aerojet029

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Re: Open Source Software
« Reply #14 on: October 23, 2013, 04:20:09 AM »

on a relevant, but more productive note, here's a suggestion... if the game is ultimately modifiable, how about some mod tools (even if simple in functionality). Potentially even steam workshop integration.
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