I honestly how this mod handles the mood indication - one can see the status of each pawn, whenever it is rising or dropping and that's pretty much it. Easy to read and unobtrusive is how I like my GUI mods

About the danger indication thingie. I would personally consider it a kinda cheat, just to display such info on its own. Even if that can be figured out by a player eventually, it is better to keep such data hidden, in my opinion.
There may however be something done with that info (if its at all possible to use it) which could be both useful and immersive - a late(er) game researchable device, which when built and powered, gives an early warning for the incoming trouble. A radar, movement detector or something similar of that sort. Not giving the exact data of when the next even will happen, and obviously not for every event, but some message akin to: "Multiple unidentified objects approaching the colony. Estimated time of arrival: 2 days" could be both cool and useful
