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Author Topic: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)  (Read 49623 times)

Kairo

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Re: [A11] BeanTek Mods (Refrigerated Food Storage/Blast Door)
« Reply #30 on: August 30, 2015, 07:57:11 PM »

The blast doors do work with alpha 12. I am not sure about the other mod.

Hi there  :),

BeanTek Food Storage 1.2 :
  • It works on A12D, no errors detected so far.
  • The "hopper" keeps the food fresh and restore any "damaged" food to 100%.
  • The "rack" keeps the meals fresh but does not restore any damages on meals.
  • There is always a message in the food/meal screen that it will rot in x days but it won't apparently.
    « Last Edit: August 30, 2015, 08:00:48 PM by Kairo »
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    TLHeart

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    Re: [A11] BeanTek Mods (Refrigerated Food Storage/Blast Door)
    « Reply #31 on: September 22, 2015, 12:47:38 PM »

    The blast doors do work with alpha 12. I am not sure about the other mod.

    Hi there  :),

    BeanTek Food Storage 1.2 :
    • It works on A12D, no errors detected so far.
    • The "hopper" keeps the food fresh and restore any "damaged" food to 100%.
    • The "rack" keeps the meals fresh but does not restore any damages on meals.
    • There is always a message in the food/meal screen that it will rot in x days but it won't apparently.

      oh but the food does rot and disappear when the spoils in 0 days is reached. Rotten and durability were separated in alpha 12
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      beany_for_ever

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      Re: [A11] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #32 on: January 16, 2016, 11:22:34 AM »

      em rottable is the same in A11 and A12 - this mod just sets the rotProgress value of a Thing to 0 every tick. It's basically cheating since the correct way to control the rotProgress value is with temperature of the cell the Thing is stored in.
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      tigg

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #33 on: February 21, 2016, 12:42:02 AM »

      I don't know what mechanics are at work but the food on the refrigerated food tray definitely disappears after x days.
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      branch?

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #34 on: February 23, 2016, 01:15:45 AM »

      The blast door visual is bugged (The non powered one)
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      how lit was it

      StormProxy

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #35 on: June 13, 2016, 12:51:19 AM »

      Does the Blast door work for A13?
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      skellitor301

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #36 on: August 19, 2016, 11:11:15 PM »

      I would hope these get updated for the current alpha, blast doors and refrigerated storage is always great :)
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      kaptain_kavern

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #37 on: August 19, 2016, 11:24:19 PM »

      I have a mod that add refrigerated storage : As Simple As Rack

      Skullywag's too : Extended Storage

      They're not exactly the same as here, but they are up to date :p

      StormProxy

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #38 on: November 04, 2016, 02:10:14 AM »

      is it possible to just get the BlastDoor by itself?
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      Robloxsina66

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #39 on: December 23, 2016, 02:13:27 PM »

      a16?
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      Kolljak

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      Re: [A12] BeanTek Mods (Refrigerated Food Storage/Blast Door)
      « Reply #40 on: January 04, 2017, 03:18:22 PM »

      i miss blast doors.
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