Hi Tynan
First off, amazing turnaround on A15, that was the fastest I've seen. I love it and can't wait to start a real colony. Especially to see the food preference tweaks. Finally my pawns will (hopefully) eat those fine meals instead of raw rice!
Anyway, I played through the tutorial and took some notes. Take them for what they are worth, this is in the order that they occurred for me.
When choosing a landing site - I didn't see any info on important factors like temperatures and growing periods. Maybe a brief mention of them, or like "Check out the stats of the landing site, every site is different, the further north you go the colder" or something.
When creating pawns - Maybe a brief suggestion that your pawns have all the primary skills (social, cook, build, mine, grow) amongst them to continue. Maybe a brief indication to look at the little good and great skill modifiers and what they mean. I do love your instruction to not just reroll in search of perfection.
When unforbidding the steel/wood/etc you start with, the 'unforbid this' text covered up the items completely until I got to a very low zoom level. Since this comes on the heels of the zoom in/zoom out instructions there's a good chance noobs might not be able to find out what it is they're supposed to click on.
When selecting weapons - Maybe suggest they look and see if a pawn has better skill in melee or ranged weaponry. Also the first colonist I tried to instruct to grab a weapon was busy vomiting, so clicking on the gun to equip did nothing. A noob might not understand what is going wrong. Also I am not sure but can violence forbidden pawns be instructed to carry weapons? This is a potential roadblock to the tutorial.
Finally, when placing your pawns behind the sandbags, the hover text instructing them to take cover remains even after all pawns have complied with the instructions. Since previously this text would disappear upon compliance, this may confuse noobs who think they're pawns aren't properly in cover.
A few small suggestions for additions:
A brief rundown of character needs. This is something people really seem to be baffled by, even after playing for hours. Particularly on the subreddit where I am active, it seems like a majority of new player frustrations stem from them not understanding the value of the needs tab. Getting this in their mind from the get-go seems like a good idea for an orientation/tutorial.
Similarly, setting up a basic electric network and refrigeration system, and explanation of deterioration would be good for a tutorial IMO. I know this is covered pretty well in the next-level tool index thing, but it's so vital it might be worth putting in the basic tutorial.
I haven't had a chance to do any more with the new alpha but I wanted to give some quick feedback on the tutorial. Thanks as always, this game is the best!