[A16] Psychology (2017-5-14)

Started by System.Linq, August 19, 2016, 07:16:38 AM

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Pichu0102

What is the minimum population required for elections?

System.Linq


danielee

Hi, where can I find these strings? I was trying to do a translation, but I couldn't find them in defs, are they hardcoded in dll?

[attachment deleted by admin due to age]

Erazil

#483
Quote from: danielee on February 13, 2017, 02:37:28 PM
Hi, where can I find these strings? I was trying to do a translation, but I couldn't find them in defs, are they hardcoded in dll?

yes it's hardcoded , i have a french translation in progress and i have already ask ;)

edit : some text are not dynamic, you need wait for see the translation, some text already written before his translation is not translated after update the translation.
Les Ténèbres Sont le Début et la Fin de Toutes Chose

danielee

Quote from: Erazil on February 13, 2017, 11:36:53 PM
Quote from: danielee on February 13, 2017, 02:37:28 PM
Hi, where can I find these strings? I was trying to do a translation, but I couldn't find them in defs, are they hardcoded in dll?

yes it's hardcoded , i have a french translation in progress and i have already ask ;)

edit : some text are not dynamic, you need wait for see the translation, some text already written before his translation is not translated after update the translation.
Thanks, I found them:D

hwfanatic

Chance to develop anxiety seems way too high. It usually happens after the very first major break. Is this working as intended?

Erazil

French Translation (A 0.1)

For non French-speaking translators: you could use my work to do your translation in your own language. Normally the structure works (but there may be errors)

Some texts can not be translated at the present time being hard coded (like murmurs among others)
I have not translated the Tales_Psychology.xml file but I still do a \Languages\French\DefInjected\TaleDef\TaleDef_Psychology.xml-Not_Done file with a structure start for people who would like to translate it.

For bi-lingual english / french
Attention cette traduction est loin d'être parfaite !
je suis nul en anglais et en français il ya surement ( non en faite c'est sur ) plein de fautes d'ortomachin , des traduction très approximative et surement aussi des traductions complétement fausse.
n'hésiter pas a faire remonter a Linq les corrections a faire.

alors pourquoi me direz vous avoir faire ce travaille ?
1) je trouve ce mod génial et je pense qu il mérite vraiment d'être localiser dans différente langues et vue que personne l'avais fait avant...
2) comme je l est dit dans le point 1 il n'existai pas de traduction déjà faite, donc pas d'exemple pour les traducteurs en ce qui concerne la structure du répertoire \DefInjected\ et des tags a utilisé, j'espére qu'avec ce travaille il y aura bien plus de localisations de faites sur ce mod

for curious people non French-speaking translation of my french text :D
Warning this translation is far from perfect!
I am null in English and French there is surely (not in fact it is on) full of spelling mistakes, translation very approximate and surely also translations completely false.
Do not hesitate to make the corrections and send to Linq.

Then why tell me you have to do this work?
1) I find this mod great and I think it really deserves to be localized in different languages and view that nobody had done it before ...
2) as I said in point 1 there was no translation already done, so no example for translators with regard to the structure of the \DefInjected\ directory and the tags used, With this work there will be many more locations made on this mod

Les Ténèbres Sont le Début et la Fin de Toutes Chose

LORDOFBUTT

So uh, I think the self-harm goes maybe a little over-the-top. I've had prisoners hack their own hands off during a self-harm break.  :o

Hydromancerx

Is there a way to treat Anxiety for tribals? Seems like all my new babies from the Children mod have Anxiety. Is there any herbal drug i should be giving them to help them cope or reverse it? Healroot only seems to go so far.

System.Linq

Quote from: LORDOFBUTT on February 17, 2017, 09:19:28 PM
So uh, I think the self-harm goes maybe a little over-the-top. I've had prisoners hack their own hands off during a self-harm break.  :o

Rare but possible. I've implemented whatever checks I can be bothered to prevent it. It's an extreme mental break, so they're probably psychotic enough to do so.

Quote from: Hydromancerx on February 17, 2017, 10:49:00 PM
Is there a way to treat Anxiety for tribals? Seems like all my new babies from the Children mod have Anxiety. Is there any herbal drug i should be giving them to help them cope or reverse it? Healroot only seems to go so far.

You treat it like you treat any other illness with tribals. Herbal medicine works fine but without a skilled doctor it probably won't help reverse it much.

danielee

#490
Hi Linq, could you tell me where I can find these words in the source files? They are part of the conversations, some kind of topics I think.

[attachment deleted by admin due to age]

System.Linq

You should go through Erazil's translation. They are part of the PersonalityNodeDefs.

Madman666

By the way, @Linq did you catch the problem with arresting sadistic pawns? Also if you could do something with social fighting would be real nice. That state has same problem - you can't do anything about it including attacking - you just sit there and watch your godlike artist being killed by your stupid steel-for-brains janitor\soldier. RW really should have a police job, that handles everything related to breaks and fights - a pawn armed with a concussion bat, that kicks the crap out of guilty and drags them into free prison cell...

System.Linq

You can always do something about it by attacking. Draft a pawn and press B to manually order them to attack anything and everything.

I recommend Ugh You Got Me if social fights are a problem for you.

Madman666

Thanks, I'll try it out. Its not that social fights are happening all that often or its a really huge problem, its just really annoying, that you don't have a way of stopping it. Other than punching one of the fools full of holes of course. Its really easy to lose very good trained colonist this way.

At least in combat you know that its your fault for not reacting in time and planning the fight through if you lose someone. When someone just dies in a frigging fight it feels really lame, like the game trolling you - "Oh, nice lvl 19 builder you got there, pal, you know what? I think your neurotic janitor wants to kill him!" Screw that noise. So all what you can do is just try to chop janitor to pieces with a sword before builder dies. And don't forget also to kill his wife and daughter because they'll berserk all the time anyway.