Ludeon Forums

Ludeon Forums

  • October 29, 2020, 01:22:03 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mood buffs  (Read 1455 times)

Neotic

  • Colonist
  • ***
  • Posts: 472
  • AKA TacoPaco
    • View Profile
Mood buffs
« on: May 12, 2017, 06:44:24 PM »

There should be mood buffs for when a pawn is completly rested and their food bar is full. For example, when the pawns food bar is above 90% they would get "Well fed +3" and for rest, like the food bar, when it is above 90% they would get "Well Rested +3"
Logged
BRAIN-OVERLOAD

O Negative

  • Colonist
  • ***
  • Posts: 753
  • Universal Donor
    • View Profile
Re: Mood buffs
« Reply #1 on: May 12, 2017, 07:19:08 PM »

+1 I agree. There aren't enough potential positive mood buffs, in my opinion :P
Logged

OFWG

  • Colonist
  • ***
  • Posts: 324
  • Rimworlder
    • View Profile
Re: Mood buffs
« Reply #2 on: May 12, 2017, 08:26:10 PM »

... when the pawns food bar is above 90% they would get "Well fed +3" and for rest, like the food bar, when it is above 90% they would get "Well Rested +3"

Personally I'd prefer sticking to the existing "ate fine meal" and the one for having a really nice bedroom, as those directly reward the player for taking action to provide these nicer things for the pawn. I don't hate the suggestion but it seems a little odd to give a reward for something the pawn was going to do anyway (fill up on food/sleep until rested) regardless of the quality of what was consumed.
Logged
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

Neotic

  • Colonist
  • ***
  • Posts: 472
  • AKA TacoPaco
    • View Profile
Re: Mood buffs
« Reply #3 on: May 12, 2017, 09:32:30 PM »

... when the pawns food bar is above 90% they would get "Well fed +3" and for rest, like the food bar, when it is above 90% they would get "Well Rested +3"

Personally I'd prefer sticking to the existing "ate fine meal" and the one for having a really nice bedroom, as those directly reward the player for taking action to provide these nicer things for the pawn. I don't hate the suggestion but it seems a little odd to give a reward for something the pawn was going to do anyway (fill up on food/sleep until rested) regardless of the quality of what was consumed.
I'm suggesting this because there's so many negative mood debuffs for these things so why cant there be at least one positive one? and aren't you a little happier after you wake up or have a full meal?
Logged
BRAIN-OVERLOAD

O Negative

  • Colonist
  • ***
  • Posts: 753
  • Universal Donor
    • View Profile
Re: Mood buffs
« Reply #4 on: May 12, 2017, 09:39:00 PM »

There's no real argument against the sleep buff, though. If people can be grumpy because they're tired, they should be happy when they wake up :)
Logged

Limdood

  • Planetologist
  • ****
  • Posts: 1529
  • Survivor
    • View Profile
Re: Mood buffs
« Reply #5 on: May 12, 2017, 09:53:40 PM »

There's no real argument against the sleep buff, though. If people can be grumpy because they're tired, they should be happy when they wake up :)
You know people who are happy when they wake up?  I'm not sure i believe you.
Logged

O Negative

  • Colonist
  • ***
  • Posts: 753
  • Universal Donor
    • View Profile
Re: Mood buffs
« Reply #6 on: May 13, 2017, 01:22:03 AM »

Guess my phrasing was bad. I'm happy when I've had a good night's sleep. When I wake up only after I'm fully rested. That's usually not until noon, but hey :P
Logged

ymc

  • Colonist
  • ***
  • Posts: 115
  • Refugee
    • View Profile
Re: Mood buffs
« Reply #7 on: May 13, 2017, 02:15:21 PM »

Yeah, I'd second that. Just because I personally don't get a debuff for "slept on ground" doesn't mean I don't enjoy Bed B over Bed A.

Preemptive in-game notes to potential counter-points:
  • Yes, bed B being superior did require less sleep time, but it's not like resting on the ground for longer can make up for the fact it was the ground
  • Bed B being masterwork and recovering sleep faster means pawns actually spend less time in them, which means it had less ticks to boost the comfort meter.
  • A fine or lavish meal provides nutrition faster while also contributing to mood. Somebody with gut worms can actually be currently starving and have eaten a fine meal at the same time.
  • The fact you can get positive buffs for comfort already shouldn't rule out this suggestion, as you can have those buffs from a legendary human armchair at their workbench and still have "slept on ground" or "slept in the cold" debuffs if you've zone restricted them to cooking in the freezer, and didn't include their bedroom.
Logged

Rimrue

  • Colonist
  • ***
  • Posts: 343
  • Refugee
    • View Profile
Re: Mood buffs
« Reply #8 on: May 15, 2017, 02:16:59 AM »

I like this idea. Maybe it could be in the form of an early bird trait? They get a mood buff for being awake before 8 am or somesuch?