[MODPACK] The BIG Bang any day now

Started by jamieg, April 03, 2014, 11:49:20 PM

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Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

DDRMANIAC007

What do you do with the artifacts? I researched them, but I still can't interact with them.

jamieg

Quote from: DDRMANIAC007 on May 01, 2014, 03:05:11 PM
What do you do with the artifacts? I researched them, but I still can't interact with them.

If im completely honest with you I will have to do some research to find out which mod its from and then Ill be able to help more, Its a little hard keeping track of it all now the pack has got so BIG :) but ill get back to you as soon as I can :)
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

jamieg

YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

DDRMANIAC007

Quote from: jamieg on May 01, 2014, 03:26:43 PM
Quote from: DDRMANIAC007 on May 01, 2014, 03:05:11 PM
What do you do with the artifacts? I researched them, but I still can't interact with them.

If im completely honest with you I will have to do some research to find out which mod its from and then Ill be able to help more, Its a little hard keeping track of it all now the pack has got so BIG :) but ill get back to you as soon as I can :)
Find it yet?

jamieg

Which "Artefacts" are you referring too? because im stumped  :-\
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Darkfirephoenix

Maybe he means the stuff that drops from space implemented by Power+ .... Thrusters I think... The only action you can do with them is deconstruct or destroy as far as I know

jamieg

If that is what is ment then yes de construct it or shoot it till it blows. in the future im sure you will be able to do more with it.
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Architect

Quote from: jamieg on May 02, 2014, 11:50:01 AM
If that is what is ment then yes de construct it or shoot it till it blows. in the future im sure you will be able to do more with it.

Yeah, improved functionality for it is what I am working on after I leave school on study leave on the 9th.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


jamieg

can you give me some details of the problem so i can help :)
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

jamieg

Quote from: Duffman3005 on May 06, 2014, 03:40:17 AM
What's better yielding, electro slag smelting, or processing the slag in the smith workshop?

Also, seems not all weapons work with the break down weapon bill?  Selling isn't bad, it's just that I have guns on the ground everywhere while playing on the hardest difficulty.

My best advice for any questions regarding the mod pack is to contact the mod creator to the mod which the question relates too.
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

LittleMikey

Thanks heaps for putting this pack together. It's heaps of fun!

Ruin

#207
I really appreciate your efforts in putting it all together and the author's efforts creating these great mods.  I noticed a small balancing issue when using two of my favorite mods in conjunction: BetterPower+ and Power Switch.

You can create a funnel entering areas you don't want raiders going (like your base in general).  It doesn't need to be large... maybe 3 squares of one wide corridor.  Lay down a few charged wire (from BP+) in the corridor on a switch (from PS).  When raiders attack, you just turn on the charged wire.  They die by the job lot.  If a few make it through, they have 10 or 20 health and can be one-shotted by your colonists (or a turret).  When they are done, turn it off and the area is safe for your colonists to clean up. The only problem is cleaning out the 50 or 100 corpses that pile up in the death corridor.

It seems like too effective a strategy for such a small investment in resources.  I am not sure what the right balancing solution is.  Maybe just don't use it.  Or, once artillery is implemented, it will be much less effective.  They are still great mods overall that I would suggest anyone check out.

Dr. Z

I have a question about the advanced comms console and I don't know to which mod it belongs: Is this thing actually usefull? The only difference to the original comms console I could figure out is that it can't recognize traders which makes it kind of useless in my opinion.
Prasie the Squirrel!

Austupaio

Well, it's neat that it's a lot smaller, but since it doesn't work without a normal one that limits its usefulness. I tend to use it for my secondary colonies.