[A16] Colonist disappeared into transport pod

Started by Rothbomb, December 18, 2016, 04:42:58 PM

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Rothbomb

While planning how many transport pods I needed for my entire colony, I paused the game and clicked "load launch group" on a transport pod, selecting two colonists that would fit in together. I then cancelled the launch. A few minutes later, I noticed that the lighter of the two colonists was missing and that clicking on him at the top of the screen no longer highlighted his image, though it still displays as though he is in the colony. Double clicking on his image moves the camera over the transport pod that I temporarily told him to load into, but the pod shows that it is empty. I cannot access his needs (he is unselectable), but I have gotten no mood or starvation warnings about him. I tried deconstructing the pods and nothing changed. Double clicking his image simply took me to where the pod used to be.

Steps to reproduce:
1. pause game
2. select load transport pod
3. select pawns and accept
4. cancel launch

Save game and log: https://drive.google.com/open?id=0B_MJpfumKws-UVROSUlNdnlGNm8

Note: the pawn in question is named "Rugged"

CommanderPoppinFresh

I have the same problem. You can save the colonist by loading the pod with anything, and then immediately canceling. However, another colonist wanders in minutes later.

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

XeoNovaDan

I too have noticed this. Lost a decent colonist to it... Permadeath too xD

Calahan

Cross-linking to another thread that contains a detailed report (with save) on this issue (reported by XeoNovaDan, above).
https://ludeon.com/forums/index.php?topic=29810.0

ison