Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns from pathing, it'll just make them take an alternate path...
Can be added to an existing save.
SteamDirect Download:
1.3A17B18B191.01.2GitHub:
https://github.com/KiameV/rimworld-pathavoidThanks to everyone who's helped translate this mod!
Ɲơɴɑɱɛ - German
53N4 - Spanish
Tuvka - Russian
Known IssuesDue to the game's current path finding algorithm, on longer routes pawns ignores tile-weights/penalties and will go through trees, rocks, hate/strong, etc. For that reason this mod's ability to help the pawns is diminished.
Until the pathing is fixed, this mod is best used for smaller areas/places where pawns are not going long distances.
Latest Update:Aug 11, 2017
I've been holding up on updating this mod as the changes will show up in current saves - it won't break them but the pathing will need to be updated.
The root of the problem was: With the new pathfinding in A17 if there are too many squares with 'weight' (only 'preferred did not have 'weight') then the pawn would take a straight path to the locaiton. The number of weighted tiles was 8 so this would happen constantly.
This new version removes "preferred" and now has just noraml->strong.
For those that have manually adjusted the tile weights in Mod Settings I'd recommend defaulting the values out (with the Default button).
For anyone that wants to still use the previous release it's here:
https://github.com/KiameV/rimworld-pathavoid/releases/download/20170608/PathAvoid.zipLike my mods? Consider supporting me!

Original Author: Vendan
