Ancient Ruins Bug(B17)

Started by doradorara, June 17, 2017, 09:31:50 AM

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doradorara

Hello,I found critical bug and some japanese player (2 or 3) also have those bugs.

But I`m sorry, I cannot write accurate english , so I deside to upload Rimworld Ancient Ruins Bugs video to YOUTUBE.

I beg you to watch this video and discover this matter.

Video Youtube URL
https://www.youtube.com/watch?v=Q89a7XMXrDg&feature=youtu.be

Dashthechinchilla

I think I experienced something similar. It is like the ancient dander is no longer dead to the world, impervious to the outside until opened.

Mine was a scyther raid. I got two attacking my base. I had two ancient dangers on my extra large meduim map. After I killed the scythers, I got an area revealed notice. Aparently one of the ancient dangers had scythers that attacked the stasis pods making them open. The occupants had slaughtered the scythers and were now on a vendetta against my base. They were the ones to open the ancient danger.

When I opened the other,  it had nothing but stasis pods. A similar situation may exist with infestation.

doradorara

Thank you for reply.

I think this bug is already found by everyone, like

TOPIC:A17b Combat music won't stop : Authour Thraxon

In this matter,everyone try to open Ancient danger( I mean Ancinent ruins) and take out machanoids.

But still, I confident , IT IS BUG.

With this bug, there are several matters.

1 Friendly allies always comes with NOT-OPEND-ANCIENT DANGER , so you can use them
  (like, opening ancient danger with no risk, or keep ancient danger UNOPEN  so your colony
   is under attack, makes random raid hardly to happen.)
   and ofcourse , There are no colony naming event until you take out ancient danger.
2 If you keep playing normaly, and finally you opened ancient danger with ONLY your power,
   OK the problem solved? - No.

   In my case, I keep playing and took out ancient danger , then critical bug has happend.
  Maybe, you cannot get material from disassemble mechanoids, or buchering.
  (In my uploaded youtube video, there is. 6:10~)

I am waiting for this bug fixed by Ludeon studios. Ancient danger bug.

I am very happy if you reply this bugs or some solution .



NeverPire

This topic is the most detailled about this issue.

https://ludeon.com/forums/index.php?topic=33345.0

Ison, one of the game devs, has already fixed the problem for the next release (A18).

For more information, four issues are related to this ancient ruins bug :

- Combat music won't stop
- Mortar auto-fire to a closed ancient ruins
- Friendlies come to help without any fight
- Option to name colony doesn't appear.
I will never do worse than what I do now.
It's what self-improvement means.

ison

Thank you for reporting these bugs and uploading a video.

These are the bugs I found in the video:

1. Ancient ruins cause combat music.

Already fixed for A18.

2. Ancient ruins make friendlies come to help, and you never get the "Name colony" dialog.

Already fixed for A18.

3. No meat from butchering (6:18)

I think I've never seen this one reported before. Could you please upload the savefile?

ison

#5
bump

// edit: no more info, locking, we'll see if it gets reported again in A18