Caravans means infinite meat

Started by Valor, July 16, 2017, 08:06:23 PM

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Valor

Hello,

just a small observation. In scenarios where its really hard to get something to eat, its enough to send caravan one hex away and then reform/make camp until something meaty spawns. Kill it, butcher it, and remake camp again.  In a day you can come back with few hundrets meats. And there is no limit. I dont think thats particulary balanced.

RemingtonRyder

Seems more like 'this is what I would do if animals are rare where I am.'

I mean, sure, if you're going to cheese it and keep re-genning a map tile, I guess it's unbalanced, but then you could not do that.

Nainara

Makes sense to me. It's like sending out a hunting party. Probably not very labor-efficient compared to farming, but I don't imagine that hunter-gatherer societies typically were.

Seeker89

This is kinda the same for other things as well... from berry picking to mining. it's how the system works.

Canute

Quoteremake camp again
This means you use set-up camp mod.
And indeed with this mod you can made temp. camp over and over at the same tile.
Which means infinite meat and resources.

Without that mod you need to seetle, and when you abandon the colony you can't settle again at this place again.

Wanderer_joins

Yes, without a mod this strategy seems tedious. In any biome you can get enough food with a bit of planning, and if something catastrophic happens and you're out of food, it makes sense to form a caravan to go get some food, that's why we have a world now

stigma

Seems like a oversight/balance issue in that mod for the most part - to be able to re-camp without moving that is.
Otherwise, moving around and long-distance hunting seems fine - but also not terrible effective use of time unless you are truly desperate (and if you are you are probably in an extreme desert or ice-sheet where neighbouring tiles are unlikely to have many animals if any).

-Stigma

Valor

Well when new map generates is always has some animal. But indeed locking the place for 24h after packing up so you cant abuse it would be best.

Canute

Then try to suggest that at the mod thread, but currently the mod author take a break and wouldn't update it.

ison

Yeah, as others have already pointed out it's an issue with a mod. This exploit is one of the reasons why we spawn an "Abandoned faction base" world object in place of the abandoned faction base and keep it there forever.