Caravan Travel Time/Days of Food Estimate Severely Off

Started by Juan el Demgrafo, August 02, 2017, 06:45:51 PM

Previous topic - Next topic

Juan el Demgrafo


So I started out with more than enough food for the thirteen day round trip, but now I have barely enough food to get to my first stop without starving. There was a single manhunting lab that didn't even touch before it was mowed down, but nothing else was there to delay my colonists. I'm in winter, so my meals I packed shouldn't have rotted during the trip. What's the deal?
240 hours on Steam of this 2017-7-23.

Quote from: Shurp on July 29, 2016, 06:30:22 PM
...tell her to go stand in the corner of her bedroom, and beat her when she tires of it.

I really need to finish researching beer.

Vlad0mi3r

How many pack animals did you have and could they graze? Did you deviate from your original path at all?

A pregnant pack animal will slow you down as well as seasonal change.

I went from a tile every hour to 4.3 hours a tile on a major road and started burning through the food real fast. Tried to settle to get things sorted out and my food reserves back up. Unfortunately I was carrying lots of devilstrand for trade purposes and my "new" settlement therefore had a ridiculously high value. Think it took about 3 days for it to get wiped out by continuous raids and mental brakes.

Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Juan el Demgrafo

Three muffalo at 3.6 c/s and four people at ~4.4 c/s. It does seem that one of the muffalo went into late stage part way through the journey and is down to 2.52 c/s. I'm not sure how tile movement speed is calculated so I don't know if that's enough to explain it, but it is highly suggestive with the progress of the pregnancy and the larger the discrepancy between day of food and travel time. This is one thing I'll have to remember in the future.
240 hours on Steam of this 2017-7-23.

Quote from: Shurp on July 29, 2016, 06:30:22 PM
...tell her to go stand in the corner of her bedroom, and beat her when she tires of it.

I really need to finish researching beer.

Shurp

Yes, pregnancy affects animal transit times.  Best to leave the ladies at home breeding more haulers.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Mday


Snafu_RW

Quote from: Mday on August 03, 2017, 01:59:47 AM
Caravan travel slower in winter.
..and grazing animals won't, in winter. If you take carnivores they won't hunt in any season either, so you're reliant upon carrying enough meat to feed them :(
Dom 8-)