[1.0] [KV] Change Dresser (AlienRaces now supported) [ModSync]

Started by Kiame, September 15, 2017, 02:13:27 AM

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frenchiveruti

Quote from: Kiame on December 15, 2017, 07:05:20 PM
Thanks got that issue fixed and uploaded to steam + direct download for change dresser, weapon storage, body part storage, and textile storage, and an as-of-yet unreleased infinite storage
Thanks Kiame you're awesome!

2.71828

Quote from: Kiame on December 14, 2017, 03:01:25 AM
Update:

Mac/Linux players please try this version of the mod out: https://github.com/KiameV/rimworld-changedresser/releases/download/B18/ChangeDresser.zip
-This is not the same download as on the front page
-For those on steam you will get this version, no need to download it manually

Let me know if this fixes the game crash issue.

A drawback to the fix is if a trade window is closed using "esc" dropped apparel will not be collected. I am looking into a way to correct this.

I haven't tested the mod in game, yet, but Rimworld doesn't crash anymore on startup (I'm using 64 bit Linux). Thanks!

Kiame

I'll post here just to make sure the information gets disseminated as broadly as possible

The root of the problem is I was using Harmony to patch Window.PreClose
[HarmonyPatch(typeof(Window), "PreClose")]

Just patching it will cause it to crash. More info here: https://ludeon.com/forums/index.php?topic=37269.msg385072#msg385072

Kiame

Update:
Fixed an issue where apparel can become duplicated when being filtered out of a change dresser.

frenchiveruti

Quote from: Kiame on December 17, 2017, 03:33:35 PM
Update:
Fixed an issue where apparel can become duplicated when being filtered out of a change dresser.
This is the one I reported on GitHub? Cool to see it fixed!
Also, I have a new one: https://github.com/KiameV/rimworld-changedresser/issues/25

Kiame

Quote from: frenchiveruti on December 17, 2017, 03:49:14 PM
Quote from: Kiame on December 17, 2017, 03:33:35 PM
Update:
Fixed an issue where apparel can become duplicated when being filtered out of a change dresser.
This is the one I reported on GitHub? Cool to see it fixed!
Also, I have a new one: https://github.com/KiameV/rimworld-changedresser/issues/25

Not sure what might be causing the trade screen error. I'll keep my eye out for it

This will hopefully fix the other bug filed where apparel was getting duplicated

I need to look into why shield belts are not getting picked up still

frenchiveruti

Quote from: Kiame on December 17, 2017, 04:26:58 PM
Quote from: frenchiveruti on December 17, 2017, 03:49:14 PM
Quote from: Kiame on December 17, 2017, 03:33:35 PM
Update:
Fixed an issue where apparel can become duplicated when being filtered out of a change dresser.
This is the one I reported on GitHub? Cool to see it fixed!
Also, I have a new one: https://github.com/KiameV/rimworld-changedresser/issues/25

Not sure what might be causing the trade screen error. I'll keep my eye out for it

This will hopefully fix the other bug filed where apparel was getting duplicated

I need to look into why shield belts are not getting picked up still
I had a wild guess the other day, IIRC what I saw was that the "shield belt" and the other thing weren't called in the def as "apparel" but another thing.

Kiame

Oops. I closed your defect but didnt post here...

Update:
Fixed the issue where belts were not getting picked up

GrimTrigger

Just wondering, have you included the different body types for twileks etc yet?  I havent seen the change yet so wondering if maybe I need to redownload the mod.

Kiame


Kiame

Update:
Alien body and head types can now be changed where applicable

Kiame

Looks like i broke something in one of my last updated  :-[

Fixed an issue where apparel would get lost when coming out of a caravan
Fixed an issue where Empty was failing with an error.


Kiame

Update:
-Stored apparel will now be available when forming caravans

Note: Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser.
If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools. This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan

frenchiveruti

#104
Hi Kiame, since the last Update my colonist won't wear neither Gloves or Boots from another mod. But apparel from other mods like helms and waist items will be worn.
I can't fallback to a previous version so I can't really check entirely. But that behavior wansn't present on previous days in the same colony-
Thanks.

Forget it, it's because Rimworld is dumb and bionic bodyparts don't have "hands" or "feets"