Ludeon Forums

Ludeon Forums

  • November 26, 2022, 07:59:37 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 80

Author Topic: [A14d] Rimworld Zombie Apocalypse (v. 1.5 - July 26)  (Read 607483 times)

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1005 on: June 09, 2016, 11:56:22 PM »


Zombie Apocalypse A13 SK

Unofficial update for Rimworld A13
by Hardcore SK team.


Additions:
  • Zombie body patch. Makes zombies much stronger.
  • Zombie bite patch. Added special zombie bite attack.
  • Bonus A13: Zombie could ressurect AGAIN, if the head was not destroyed.

Standart version


+ EPOE 1.63 patch*

*EPOE mod must come first in the list.

« Last Edit: June 10, 2016, 11:36:07 AM by skyarkhangel »
Logged

Helixien

  • Colonist
  • ***
  • Posts: 121
  • The Illusive Man
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1006 on: June 10, 2016, 09:25:40 AM »


Zombie Apocalypse A13 SK

Unofficial update for Rimworld A13
by Hardcore SK team.


Additions:
  • Zombie body patch. Makes zombies much stronger.
  • Zombie bite patch. Added special zombie bite attack.
  • Bonus A13: Zombie could ressurect AGAIN, if the head was not destroyed.

download from mega


I love you! Does it work with EPOE?

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1007 on: June 10, 2016, 11:22:29 AM »

I love you! Does it work with EPOE?

Ohh man, you remind me, i forgot to remove not vanilla recipes from race. Updated link.
Its possible to make a separate patch.

Tested on vanilla, now works without errors with "unknown recipes".
« Last Edit: June 10, 2016, 11:28:21 AM by skyarkhangel »
Logged

xeonxifiaction

  • Muffalo
  • *
  • Posts: 8
  • Pie
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1008 on: June 10, 2016, 11:57:15 AM »

Thank you so much Skyarkangel! Something for us to play while we wait for the official update :D!
Logged

II7II LOCKDOWN

  • Muffalo
  • *
  • Posts: 12
  • Sexually Identifies as a Thrumbo
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1009 on: June 10, 2016, 01:25:51 PM »

anyone know if this unofficial update works with the mai robots?
Logged

Helixien

  • Colonist
  • ***
  • Posts: 121
  • The Illusive Man
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1010 on: June 10, 2016, 02:09:54 PM »

I love you! Does it work with EPOE?

Ohh man, you remind me, i forgot to remove not vanilla recipes from race. Updated link.
Its possible to make a separate patch.

Tested on vanilla, now works without errors with "unknown recipes".

Thanks you the best!

notfood

  • Colonist
  • ***
  • Posts: 828
  • Refugee
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1011 on: June 10, 2016, 03:40:55 PM »

Yes! thanks!
Logged

SmartererThanYou

  • Drifter
  • **
  • Posts: 69
  • Yeah Science!
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1012 on: June 10, 2016, 10:57:52 PM »


Zombie Apocalypse A13 SK

Unofficial update for Rimworld A13
by Hardcore SK team.


Additions:
  • Zombie body patch. Makes zombies much stronger.
  • Zombie bite patch. Added special zombie bite attack.
  • Bonus A13: Zombie could ressurect AGAIN, if the head was not destroyed.

Standart version


+ EPOE 1.63 patch*

*EPOE mod must come first in the list.

I saw this and thought I clicked on Hardcore SK by accident :)
Logged

AllenWL

  • Colonist
  • ***
  • Posts: 608
  • Refugee
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1013 on: June 11, 2016, 09:39:39 AM »

Is a new world needed to play this mod?
Logged

Fregrant

  • Colonist
  • ***
  • Posts: 179
  • Refugee
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1014 on: June 11, 2016, 10:53:28 AM »

Probably, as there is new faction for the zeds.
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1015 on: June 11, 2016, 11:57:13 AM »

I saw this and thought I clicked on Hardcore SK by accident :)

Already uploaded on hardcore sk github with support 3.0

Is a new world needed to play this mod?

Yes. Zombie - new faction.
« Last Edit: June 12, 2016, 07:01:55 PM by skyarkhangel »
Logged

Der Failer

  • Colonist
  • ***
  • Posts: 249
  • Mod addicted
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1016 on: June 14, 2016, 10:53:56 AM »

-snip-
In my attempt to add this to Mega Mod Pack I found this bug:
Code: [Select]
Exception ticking Scharf: System.NullReferenceException: Object reference not set to an instance of an object

  at Verse.ZombiePawn.Tick () [0x00000] in <filename unknown>:0

  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
In order to find the presumed mod causing a incompatibility i removed one by one. In the end only "Core, ExpandedProsthetics&OrganEngineering, and Zombie Apocalypse_SK_EPOE" were left, but i also found it in the "normal" version without EPOE.

It sometime occurs when a zombie gets shoot to death. I tried a bit around to pinpoint why it only happens for some zombie but i was unable to do so. As far as i can tell it don't seem to impact gameplay, but i didn't do any longer tests.
Also know this will come up: I've test this on a fresh install and also did all the necessary restarts. Full outputlog attached.

[attachment deleted by admin - too old]
« Last Edit: June 14, 2016, 10:58:31 AM by Der Failer »
Logged

Ph34rthemachine

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
BUG: World Generation?
« Reply #1017 on: June 14, 2016, 12:37:29 PM »

Hi there! The mod looks really cool! Thanks for making this.

For some reason, I can't get the mod to work. I put the mod in the mods folder, enabled the mod in the game, and went to create a new world as the instructions say to... but it doesn't work. I click generate, then it moves to the 'generating world' screen. When that is finished, nothing happens, it just reverts back to the seed generation window. It also doesn't allow me to start a colony on a pre-mod seed.

It is entirely possible I messed up with the process of installing the mod, since I have no experience doing such things. I downloaded the mod from Nexus (the link given by JustinC), and then I extracted the mod files into the mod folder. Afterwards, I started the game and enabled the mod. Alas, like I stated before, nothing is working.

Did I make an oops when I installed the mod? Or is there some bug that I couldn't have anticipated?
Logged

Shirimoto

  • Muffalo
  • *
  • Posts: 10
  • Refugee
    • View Profile
Re: BUG: World Generation?
« Reply #1018 on: June 14, 2016, 05:27:21 PM »

Hi there! The mod looks really cool! Thanks for making this.

For some reason, I can't get the mod to work. I put the mod in the mods folder, enabled the mod in the game, and went to create a new world as the instructions say to... but it doesn't work. I click generate, then it moves to the 'generating world' screen. When that is finished, nothing happens, it just reverts back to the seed generation window. It also doesn't allow me to start a colony on a pre-mod seed.

It is entirely possible I messed up with the process of installing the mod, since I have no experience doing such things. I downloaded the mod from Nexus (the link given by JustinC), and then I extracted the mod files into the mod folder. Afterwards, I started the game and enabled the mod. Alas, like I stated before, nothing is working.

Did I make an oops when I installed the mod? Or is there some bug that I couldn't have anticipated?

I think you downloaded the A11 version, if you scan a bit ahead of your post you can see a non offical updated version for A13 by our lord and saviour Skyarkhangel
Logged

Exende

  • Colonist
  • ***
  • Posts: 104
  • Refugee
    • View Profile
Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #1019 on: June 14, 2016, 06:13:36 PM »

very interesting, now before I start this, are there any mods that this is NOT compatible with?
Logged
Pages: 1 ... 66 67 [68] 69 70 ... 80