[1.0] Playable Settlers Mod & Scenario - Combat Extended Update!

Started by Kirby23590, November 22, 2017, 08:22:55 AM

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sayheyjay

I like this scenario, but I noticed my animals all started bonded. It was a hard first winter in the boreal forest for the unlucky colonist that had a bond with the 2 pigs and 1 chicken.

Kirby23590

That's very odd... I gave the chickens and the pigs to have <bondToRandomPlayerPawnChance> to zero avoiding the animal bond to them.

You can Try removing them from the Scenario to prevent that, but did you modify the animals in the scenario editor?

One "happy family" in the rims...
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sayheyjay

Quote from: Kirby23590 on May 17, 2019, 04:56:24 PM
That's very odd... I gave the chickens and the pigs to have <bondToRandomPlayerPawnChance> to zero avoiding the animal bond to them.

You can Try removing them from the Scenario to prevent that, but did you modify the animals in the scenario editor?
I figured it out. It seems using Plan Carefully is what causes it. I tried a standard scenario and had no bonding of the livestock. I also use Seeds Please so I have a modified Settlers that includes some potato and corn seeds, again no bonding. Once I used Plan Carefully at least 1 livestock animal is bonded.