How to find Luciferium ?

Started by khun_poo, December 21, 2017, 05:20:31 AM

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khun_poo

I happen to rescue Thrumbo and it's bonded with the doctor whose healing its wound (53 wounds in total). Sadly, it end up with a lot of scar all over its body, eyes and brain. I heard that luciferium can heal the scar and the label also said the patient only need one pill every 6 days. So, I'd tried it...

At first, the Thrumbo become addict to luciferium like it supposed too.

6 day later, the need bar for luciferium is empty right on schedule. So, I give it another dose.

The problem come from here, 1 pill of luciferium fill the need bar for Thrumbo only 30%. It need another dose in 2 day later. I can order my doctor to administrate luciferium 3 times in a row to it so that I don't have to worry about it become berserk in the middle of my colony.

TIL, Thrumbo need 3x luciferium more than colonist  :'(

Now, I'm starving for luciferium. I've try administrate luciferium to every prisoner I capture (plus 2 peg leg and a dentist as a gift) and release them with hope they will return with more drug on later raid.

All the pirate merchant caravan are rarely sell them and when they did, they carry only 7 pills with them.

My colony are on flat land. I had open all 2 ancient danger already too. It's rarely appear on event map like caravan raid, item stash, incapacitated pawn, etc but still, there's no guarantee their will be ancient danger when the encounter map generated.

I also build a cryptosleep capsule just in case when the drug run out. Not sure if Thrumbo will fit in it though  :-\.

So, any idea to find luciferium easily? 

Thank you for reading. All reply are welcome  :D

::Edit 1:: Revise some words.

SpaceDorf

#1
Search your surrounding hexes for more Ancient Dangers ( create a second colony and abbandon it again ) the same goes for enemy bases and quest maps.

Most of the Plasteel, Gold and Components and Prisoners my Colony owns comes from quest maps or Caravan encounters.

While the wounded get some needed rest, the healthy harvest everything light and usefull of the map.

I also try to tame more caravan animals if possible.

The best thing is, you don't have to collect all the stuff you harvest on encounter maps, because the caravan recreates instantly when time runs out or you leave.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

khun_poo


(Picture 1 : Meet Mason, the Luci Thrumbo. He actually in seriously bad state 2 years ago. Now luciferium heal all his scar.)


(Picture 2 : The Luciferium gauge is below 30%, I'm not sure he will die immediately if it hit 0% though. )


(Picture 3: He know the time to take a dose by himself. Sadly, the drug gauge only increase 30%)

khun_poo

Quote from: SpaceDorf on December 21, 2017, 05:23:45 AM
Search your surrounding hexes for more Ancient Dangers ( create a second colony and abbandon it again ) or enemy bases

Oh! that was great idea. I'll tried that after the toxic fallout.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Bolgfred

When running low on luciferum, can't you just sedade your friend Thrumo McJackson? Then he can turn rampage will being unconcious, until you find more luciferum.

With my drug addicts and long-term depressed pawns I work with forcefully applied beer overdose. This gives multiple days coma and needs just a new liver after one season, but you can do this with herbs aswell.
I didn't tried with luciferum but on my casual problems this one works.
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

giannikampa

isn't thera at least a trader you can call trough comm console that always sells drugs, then high chance of luci?
And as always.. sorry for my bad english

Canute

Allways no, except some mod add a drug's vendor.

Best chances for Luciferium are the excotic good vendor (i think).

sadpickle

I just got a pirate trader that had 24 luci. There's the most I've seen from a single trader.

Jibbles

#9
I don't think Luci spawns anymore in the stockpiles when you attack a base, if so it's pretty rare...  bummer

khun_poo

Well... for research proposed. I have back up save and tried let Mason starve for Luci.

When Luci bar reach 0. Mason all enhanced status become drastically reduction.

He will die within 3-4 days.

He randomly went berserk all the time even while sleeping (and he always choose to hit boomalope to start a nuke reaction in my barn, idk why ???). So I decide to create a new barn to seperate him from other farm animal. I move the bear to live with him too just in case.

Quote from: sadpickle on December 21, 2017, 02:35:42 PM
I just got a pirate trader that had 24 luci. There's the most I've seen from a single trader.

Thanks for the lead. I call for them all the time now. They always carry 7 pill though. Unless it is Pirate ship they sell 24 pills like you said.




Mday

Just find 8 luciferium from a pirate merchant I meet on the road.