(Mod Request) Crysis Nanosuit 2.0

Started by VehDehVeh, January 21, 2018, 01:13:51 PM

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VehDehVeh

Yea i know weird request. But its honestly strange how no one has made anything like this/requested before, Rimworld is set in the distant future and having a nanosuit esp. late endgame when playing with mods which add aliens would be really cool.
I'm a huge crysis fanboy so i coudnt help myself but to request a mod from a professional, i dont know anything about modding.

-The Nanosuit should be Powerfull, Protecting againts pretty much everything, Very late endgame gear.
-The Suit modes from crysis: Armor, Cloak, Strength,
-Armor mode: Protects againts pretty much all forms of damage until energy dries up.
-Cloak mode: Pawn cannot be seen for a few seconds.
-Strength: Increase Speed, Carry weight, Melee/Punch damage by a lot.
-Energy, for the modes
-Increase the wearer's stats, such as aim,HP, Aiming speed, ETC
-Cannot be bought from merchants, Can only be researched which should take a long time, and crafting should require A TON of materials to compensate for how powerfull the suit really is.
-And of course the badass look from Crysis.
Sorry for my bad english, thx in advance

Canute

Rimworld distant future yes, but your pawn's travel very long with underlightspeed through the space, no big researches are made.

But if you want overpowred armor, you should try out the
GlitterTech mod.
https://ludeon.com/forums/index.php?topic=5509.0