Unstable build feedback thread

Started by Tynan, June 16, 2018, 11:10:34 PM

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Greep

Luckily, deadfalls still pretty much wreck everything non-sapper/ship/etc  8) I would definitely be dead outside of the mountains.  So, just a friendly warning to anyone wanting to pick up a refugee being chased.



[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Madman666

#2476
Just wait until you get your cozy mountains infested, lol


I kinda hope its a ridiculous nightmare i am having, because i've had too much beer with friends today. I will get up tomorrow and it will be gone. Hm. Thats rite.

Greep

#2477
Yeah, I'm getting a popcorn bag ready for that one.  And thinking of new colony names.

Edit:  Lol.  jinx.  Not as bad as I was expecting, though.  Randy is probably not the best to base balance decisions on, though, at least not with a sample size of 1.

[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Madman666

How many hives in total did you get? :)

Greep

Just 10 surprisingly.  Wealth is ~105k though.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Madman666

Ten hives for 12 people is harsh. What was the difficulty? Hard?

Greep

Well that was funny, just some stragglers left :D

Love the dude just smoking weed in a binge throughout the entire thing.  I have no idea how he's completely unhurt

Edit: nah this is extreme

[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Madman666

Maybe it was the ramp up thing for Boboid. He did have ~175k wealth, not 105k, but still.

seerdecker

Playing in a jungle, I noticed that the panther that had been worrying me died to an infection (see screenshot). This occurred 27 days into the game. The infection rate for animals is perhaps too high? Also, those tortoises are really badass. I've seen them wound predators several times and one took off the nose of my colonist. Maybe the shell is a lure...

Feedback regarding the notification on colonist hunting: THANK YOU for this. This had been my #1 annoyance in Rimworld. The notification saved my colonist (barely) from a panther attack.

The change where you don't see the hunger level of the animals also adds tension to the game. Seeing a panther circles around my naked colonist in day 1 certainly makes the jungle feel like more intimidating.

[attachment deleted due to age]

MoronicCinamun

#2484
So I'm not sure if this is intended or what, but here it goes:
As screenshot shows, colonist took a stab to the chest, and their flak vest downgraded it to a crush, as the description for sharp armor says.
Yet, it still bleeds. I'm not sure if this is just because it's a hit to lungs or if it only actually changes in name only? Seems to defeat the point of converting the sharp to a blunt impact if it still bleeds.

I've seen a bruise caused from gunshot before but I honestly can't tell you if it bled or not because it was after it got patched up that I noticed.

edit: I just noticed that other bruise to the chest caused by the knife. Kind of confusing as when I mouse over I only get the "X punched Y" there. Going to the log shows colonist only took 2 hits: one from fist, one stab from knife, so I may ahve answered my own question. Still seems slightly odd.

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Admiral Obvious

I've had instances where local wildlife was the target of the plague event as well as one of my dogs. I'm not sure if that's supposed to be intentional or not. That was the patch prior to the most recent one I downloaded before booting up again this evening.

Admiral Obvious

Quote from: MoronicCinamun on July 12, 2018, 08:05:21 PM
So I'm not sure if this is intended or what, but here it goes:
As screenshot shows, colonist took a stab to the chest, and their flak vest downgraded it to a crush, as the description for sharp armor says.
Yet, it still bleeds. I'm not sure if this is just because it's a hit to lungs or if it only actually changes in name only? Seems to defeat the point of converting the sharp to a blunt impact if it still bleeds.

I've seen a bruise caused from gunshot before but I honestly can't tell you if it bled or not because it was after it got patched up that I noticed.

I'm pretty sure it's intentional for that to work like that. Basically any internal injury would cause bleeding. The bruise on the outside means bleeding on the inside anyways. I've never really understood how "internal damage" happens when you got shot. Like, you can take a full miniguns burst and not hit any internal organs, but you get bit by a squirrel once and you get brain damage.

Oblitus

Quote from: Admiral Obvious on July 12, 2018, 08:10:37 PM
Quote from: MoronicCinamun on July 12, 2018, 08:05:21 PM
So I'm not sure if this is intended or what, but here it goes:
As screenshot shows, colonist took a stab to the chest, and their flak vest downgraded it to a crush, as the description for sharp armor says.
Yet, it still bleeds. I'm not sure if this is just because it's a hit to lungs or if it only actually changes in name only? Seems to defeat the point of converting the sharp to a blunt impact if it still bleeds.

I've seen a bruise caused from gunshot before but I honestly can't tell you if it bled or not because it was after it got patched up that I noticed.

I'm pretty sure it's intentional for that to work like that. Basically any internal injury would cause bleeding. The bruise on the outside means bleeding on the inside anyways. I've never really understood how "internal damage" happens when you got shot. Like, you can take a full miniguns burst and not hit any internal organs, but you get bit by a squirrel once and you get brain damage.

Jstank

I'm getting a colonist died debuf when the colonist was captured.
The road to hell is paved with good intentions.

             - Bernard of Clairvaux

Wildfire628

#2489
Quote from: Greep on July 12, 2018, 07:12:06 PM
Luckily, deadfalls still pretty much wreck everything non-sapper/ship/etc  8) I would definitely be dead outside of the mountains.  So, just a friendly warning to anyone wanting to pick up a refugee being chased.
That reminds me, I had a chased refugee with in the first 20 days and (luckily) only one enemy spawned, but he had a bionic eye and an autopistol! I wish I would have screenshot it...but yeah, the scaling still seems a bit extreme compared to normal raids.
It was a NB, Some Challenge(Medium?) game so my wealth and point scaling should have been trivial