[1.0] Field Medic

Started by flyfire2002, October 11, 2018, 07:52:50 PM

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flyfire2002



Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1541287769
B19: https://steamcommunity.com/sharedfiles/filedetails/?id=1536180071
Github Release: https://github.com/flyfire2002/RimworldFieldMedic/releases

This mod adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.

Credits
Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.

How it works?
- New apparel: Medic Bag.
- Costs 30 cloth, 5 med, and 2 components to make ...
  - ... on tailor table
   - ... after you've researched Medicine Production.
- The colonist needs to have 5 crafting and 4 medical skills.
- Raiders will not spawn with medic bags. Traders may have medic bags in stock.
- A pawn needs to wear it before using it.
- It occupies waist layer, covering the torso, thus it shouldn't conflict with most apparels.
- The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
- The helper's medical tend quality affects how effective the stabilization is.
- Stabilizing each bleeding part costs 5% of the bag. The bag can cause "Tattered apparel" just like any other apparels.

License
As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me :)

flyfire2002


Soupy Delicious

Nice to have this mod without having to use good ol combat overhaul.  Also, nice artwork <:D

Morbo513

I really like the concept, but it feels like it doesn't offer much compared to just dragging the downed colonist back to a hospital bed and "properly" treat them, even on the larger map sizes. I'm not sure if it's a matter of how long stabilisation lasts, the fact they're still bleeding from other wounds as they're being stabilised, or both or anything beyond. I'm also bothered by it applying the "tattered apparel" debuff but I understand if that's a technical limitation.

Canute

When you pawn bleed out in 2-4 hours but your hospital is 3-5 hours away, the field medic can made the difference.

ultra4

i'm guessing "mending" breaks this mod