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Author Topic: Manhunter packs shouldn't attack powered turrets that are holding fire  (Read 596 times)

MeowRailroad

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If the turret isn't shooting at them, why would they attack it? Also, certain smaller animals shouldn't be able to damage turrets as easily as they can now, like squirrels.
« Last Edit: December 22, 2018, 03:33:23 PM by MeowRailroad »
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This is like being in a remote fishing town in Libera and asking, "Why can't I just pay one of the fishermen $10 to take me back to Los Angeles?"

Mistrornge

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Re: Manhunter packs shouldn't attack powered turrets that are holding fire
« Reply #1 on: February 12, 2019, 07:27:53 PM »

Agreed.
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derped

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I'm not sure if I agree with this, again it would be too open to abuse.
You power down the the turret, they chose a new path. Then you power it back again, they chose a new one. With this simple tactic you could make them go from point A to B, it's just not feasible.
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jacob814

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@derped, not nessesarily. You can have it hold its fire and when you go to have it fire, the Manhunter pack will remember it. This is the same deal for if you turn off power to a powered turret.
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Limdood

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plus, once the pack has chosen it's target, they tend to hit it a few times before checking for a new priority....such as when a pawn walks through a door.
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