Practical Rocketry, making ships useful

Started by jbox1, May 31, 2019, 04:10:43 AM

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jbox1

So, you've built your massive rocket to escape the planet, and you're preparing to get in the cryptostasis pod. You've spent years here, you've seen people come, people go, technologies discovered, battles fort, alliances made. You've spent maybe your whole life here.

Do you really have to go so soon?

What if you could put your ship to other use, and to help you continue your life on the planet you've learnt to call home. Ships could be deployed like caravans, only *ridiculously* faster. Ships could be used to haul resources, fight in battles, or be used as temporary residence when the surface gets too rough. Now *that* would be really cool.

LASAHS are a must, or at the very least, railguns. Ships could be deployed to fire from overhead, but would be at the mercy of enemy attacks. Ships could also land, to drop off colonist troops to fight, similar to transport pods but reusable.

Cargo storages would allow you to transport large amounts of materials to your own or other faction's bases with ease. Carrying capacity would be limited by engine power.

Ship sensor arrays could be used to "scout" locations, and give players more insight to an enemy base prior to preparing an assault.

You could have a system for building proper bases on ships, via the use of hydroponics, life support and living spaces, instead of just freezing yourself up. What's the fun in that? Enjoy hopping from tile to tile in your kited out mini-base ship, and ride in style.

This also opens up the possibility of revamping the tech tree, moving cryopods, reactors and AI persuasion well back, and adding in a whole line of space ship technology for exploring the planet for supplies prior to leaving forever. Now *that* would be fun.