[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Shinzy

Quote from: utotuto on September 11, 2018, 05:59:18 PM
Quote from: Shinzy on September 10, 2018, 08:26:43 AM
Since i don't really understand how "fork" on github works, i'll post here. I fix these annoying yellow messages.
They are typo and whitespace related.
QuoteApparello_Trypophobiaa >> Apparello_Trypophobia
Quotemob. </Apparello_Trypophobia.description> >> mob.</Apparello_Trypophobia.description>
Oh thank you Utotuto!

Giraffe

Just so you know the mediafire link for the latest version is flagged as a virus by mcafee web advisor for some reason

GrimTrigger

Quote from: Shinzy on September 11, 2018, 11:29:56 PM
Quote from: utotuto on September 11, 2018, 05:59:18 PM
Quote from: Shinzy on September 10, 2018, 08:26:43 AM
Since i don't really understand how "fork" on github works, i'll post here. I fix these annoying yellow messages.
They are typo and whitespace related.
QuoteApparello_Trypophobiaa >> Apparello_Trypophobia
Quotemob. </Apparello_Trypophobia.description> >> mob.</Apparello_Trypophobia.description>
Oh thank you Utotuto!

So did you ever create those other items we discussed some time ago?

Shinzy

Quote from: GrimTrigger on October 17, 2018, 06:45:05 PM
So did you ever create those other items we discussed some time ago?

As of yet, nope! There's so many things I *want* to do versus all the stuff I can and/or need to do in any sort of reasonable timeframe while still keeping all of the other fidget spi- plates spinning

in other words I'm hecking lazy

AwesomeMcAwesome

I've been getting loads of duplicate error stuffs. I know it isn't a big deal but any idea on how to fix it? Maybe add something in one of the def?

That said, absolutely love your mod. It's the second greatest thing after tea

Shinzy

Quote from: AwesomeMcAwesome on October 22, 2018, 02:02:22 AM
I've been getting loads of duplicate error stuffs. I know it isn't a big deal but any idea on how to fix it? Maybe add something in one of the def?

That said, absolutely love your mod. It's the second greatest thing after tea

Without seeing the error log I'm afraid I have no idea what is happening!
(P.S. I'll have the 1.0 version up in the forums in a few hours unless I forget. It's already up in steam)

ptx

Your skirt is still a shell layer, and if I'm not mistaken, you can't wear a duster and a skirt at the same time, but a skirt and a cargo pants is possible, weird combination, but possible.

AwesomeMcAwesome

#1147
Quote from: Shinzy on October 22, 2018, 01:01:01 PM
Quote from: AwesomeMcAwesome on October 22, 2018, 02:02:22 AM
I've been getting loads of duplicate error stuffs. I know it isn't a big deal but any idea on how to fix it? Maybe add something in one of the def?

That said, absolutely love your mod. It's the second greatest thing after tea

Without seeing the error log I'm afraid I have no idea what is happening!
(P.S. I'll have the 1.0 version up in the forums in a few hours unless I forget. It's already up in steam)

Oops, my bad. The error is from rimsenal's mod. Sorry for the mistake!

Shinzy

Quote from: AwesomeMcAwesome on October 23, 2018, 12:24:33 AM
Oops, my bad. The error is from rimsenal's mod. Sorry for the mistake!

That's alright, thank you for reporting back! ;D

onerous1

I think this error is coming from Apparello. I'm not sure how to tell though.

XML RimWorld.ApparelProperties defines the same field twice: careIfWornByCorpse.

Field contents: false.

Whole XML:

<apparel><careIfWornByCorpse>false</careIfWornByCorpse><bodyPartGroups><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor</wornGraphicPath><layers><li>Middle</li><li>Shell</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Shinzy

Quote from: onerous1 on October 23, 2018, 06:51:24 PM
I think this error is coming from Apparello. I'm not sure how to tell though.

XML RimWorld.ApparelProperties defines the same field twice: careIfWornByCorpse.

Field contents: false.

Whole XML:

<apparel><careIfWornByCorpse>false</careIfWornByCorpse><bodyPartGroups><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor</wornGraphicPath><layers><li>Middle</li><li>Shell</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel>


the error refers to an apparel that uses the vanilla power armor texture (or a texture named as power armor)
None of the apparel in this mod use that so it's not apparello! that's the good news ;D

this error could be caused by a mod that tries to remove the deadman's debuffs through patching
or a mod that replaces/rebalances/etc the vanilla power armor
or another apparel mod that has a power armor of some kind in it

I can't think of anything else that could pop that kind of error

onerous1

It's the remove death cooties on armor mod. Thank you for the troubleshooting.  :)

Shinzy

Quote from: onerous1 on October 27, 2018, 05:28:06 AM
It's the remove death cooties on armor mod. Thank you for the troubleshooting.  :)

Thank you so much for reporting back!
I'm glad you figured it out ;D

NoCanDo


temple_wing

#1154
Tribal shield has work amount = 1. Looks like a bug.
---------------------------------------------------------------------------
Is it possible to add a new layer?
Tribal shield is in "Outer" layer, makes it conflict with all kinds of coat.