[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Loki88

Quote from: LittleMikey on January 04, 2015, 07:51:52 AM
Quote from: Shinzy on January 04, 2015, 07:39:46 AM
Quote from: Reshan on January 04, 2015, 07:12:52 AM
Same thing happens with me, No sprites and they don't cover anything. I tested it with Project Armory, Norbals and Rimtroopers and they all caused the same thing. Probably just me but trying to do what i can to help

Aight! I just tested it with these mods, didn't get any issues!
are you sure you downloaded the right version? my frot page is a right mess
as I just checked it out moment ago, one of the older download links was highlighted up and didn't even mention which version it was for

I did tried to tidy it up a bit now! but mess is a mess no matter where you bake it ;D

Aah sorry, I really should have done that first, but I feel so rude posting a huge list and saying "WHY DOESN'T IT WORK WITH THESE 482 OTHER MODS I HAVE?" (As happens on the Skyrim mod forums all the freaking times)

Anyway currently I have:

Core
EdBInterface
A2B_0.8.0_nosource
AnimuHair
EdBModOrder
MoreHair
RTFTJ
StonecuttingTweak
TurretCollection
TurretCollectionOverkill
ModularTables
EdBPrepareCarefully
Clutter
Vas'sHydroponics-Steel
MedicineKitCrafting1.1
CentralHeatingMod
LessIncidentTrolling
T-ConditionRed
T-ExpandedCloth
T-ExpandedCrops
T-MiscStuff
T-MoreBeds
T-MoreFloors
AutoHuntBeacon
ProjectArmory217


Not including Apparello which would be at the end of the list.

Edb mod order should be loaded second only to the core files. You have to deactivate all mods then activate just core and edb mod order only then do the ol  exit--->restart trick to get it to work properly. I've managed to get almost 40 mods playing "nicely" with each other (OK, ok , they're barely on speaking terms but I haven't had a crash in a few days)

LittleMikey

Quote from: Shinzy on January 04, 2015, 08:04:07 AM
Quote from: LittleMikey on January 04, 2015, 07:51:52 AMAah sorry, I really should have done that first, but I feel so rude posting a huge list and saying "WHY DOESN'T IT WORK WITH THESE 482 OTHER MODS I HAVE?" (As happens on the Skyrim mod forums all the freaking times)

ha! Don't worry =P I understand why that would be rude ;D
Imma try with some of these mods see if I can find any incompatibilities

Oh! you could also try changing the mod order with that nifty EdB mod I see you got there! see if that would make any difference, I don't really encounter mod incompatibility issues alot (cause I tend to build around them!) so I'm not at all sure about the mod orders and how they work and all that BUT now imma shutup and try to see if I find anything!
thanks for the list!

My colonists now have clothes for faces. I'm trying to work out if this is an improvement or not...


Quote from: Loki88 on January 04, 2015, 08:16:10 AM
Quote from: LittleMikey on January 04, 2015, 07:51:52 AM
Quote from: Shinzy on January 04, 2015, 07:39:46 AM
Quote from: Reshan on January 04, 2015, 07:12:52 AM
Same thing happens with me, No sprites and they don't cover anything. I tested it with Project Armory, Norbals and Rimtroopers and they all caused the same thing. Probably just me but trying to do what i can to help

Aight! I just tested it with these mods, didn't get any issues!
are you sure you downloaded the right version? my frot page is a right mess
as I just checked it out moment ago, one of the older download links was highlighted up and didn't even mention which version it was for

I did tried to tidy it up a bit now! but mess is a mess no matter where you bake it ;D

Aah sorry, I really should have done that first, but I feel so rude posting a huge list and saying "WHY DOESN'T IT WORK WITH THESE 482 OTHER MODS I HAVE?" (As happens on the Skyrim mod forums all the freaking times)

Anyway currently I have:

Core
EdBInterface
A2B_0.8.0_nosource
AnimuHair
EdBModOrder
MoreHair
RTFTJ
StonecuttingTweak
TurretCollection
TurretCollectionOverkill
ModularTables
EdBPrepareCarefully
Clutter
Vas'sHydroponics-Steel
MedicineKitCrafting1.1
CentralHeatingMod
LessIncidentTrolling
T-ConditionRed
T-ExpandedCloth
T-ExpandedCrops
T-MiscStuff
T-MoreBeds
T-MoreFloors
AutoHuntBeacon
ProjectArmory217


Not including Apparello which would be at the end of the list.

Edb mod order should be loaded second only to the core files. You have to deactivate all mods then activate just core and edb mod order only then do the ol  exit--->restart trick to get it to work properly. I've managed to get almost 40 mods playing "nicely" with each other (OK, ok , they're barely on speaking terms but I haven't had a crash in a few days)

Oh thanks I'll try that!

Shinzy

Alright tried with these mods on my ongoing colony which obviously caused a seizure =P (because adding 20 extra mods out of the blue is a smart idea!)

They all worked on a brand new colony without any (visible) issues though!

  <activeMods>
    <li>Core</li>
    <li>MoreHair</li>
    <li>AnimuHair</li>
    <li>Norbals</li>
    <li>EdBInterface</li>
    <li>Materiello</li>
    <li>LogWall</li>
    <li>EdBPrepareCarefully</li>
    <li>RimTroopers</li>
    <li>ProjectArmory217</li>
    <li>Apparello</li>
    <li>AutoHuntBeacon</li>
    <li>CentralHeatingMod</li>
    <li>Clutter</li>
    <li>A2B</li>
    <li>LessIncidentTrolling</li>
    <li>Modular Tables</li>
    <li>MoreFurniture</li>
    <li>RTFTJ</li>
    <li>Stonecutting Tweak</li>
    <li>T-ConditionRed</li>
    <li>T-ExpandedCloth</li>
    <li>T-MiscStuff</li>
    <li>T-ExpandedCrops</li>
    <li>T-MoreBeds</li>
    <li>T-MoreFloors</li>
    <li>Turret Collection</li>
    <li>Turret Collection Overkill</li>
    <li>Vas's Hydroponics - Steel</li>
    <li>AnimalHideWorking</li>
  </activeMods>


on the bad news! unless I can recall which mods I had active previously my current colony is doomed =P

Patrykbono20


Prices at the dealer Tailor clothes are in my opinion a little too high

LittleMikey

Quote from: Shinzy on January 04, 2015, 08:50:03 AM
Alright tried with these mods on my ongoing colony which obviously caused a seizure =P (because adding 20 extra mods out of the blue is a smart idea!)

They all worked on a brand new colony without any (visible) issues though!

  <activeMods>
    <li>Core</li>
    <li>MoreHair</li>
    <li>AnimuHair</li>
    <li>Norbals</li>
    <li>EdBInterface</li>
    <li>Materiello</li>
    <li>LogWall</li>
    <li>EdBPrepareCarefully</li>
    <li>RimTroopers</li>
    <li>ProjectArmory217</li>
    <li>Apparello</li>
    <li>AutoHuntBeacon</li>
    <li>CentralHeatingMod</li>
    <li>Clutter</li>
    <li>A2B</li>
    <li>LessIncidentTrolling</li>
    <li>Modular Tables</li>
    <li>MoreFurniture</li>
    <li>RTFTJ</li>
    <li>Stonecutting Tweak</li>
    <li>T-ConditionRed</li>
    <li>T-ExpandedCloth</li>
    <li>T-MiscStuff</li>
    <li>T-ExpandedCrops</li>
    <li>T-MoreBeds</li>
    <li>T-MoreFloors</li>
    <li>Turret Collection</li>
    <li>Turret Collection Overkill</li>
    <li>Vas's Hydroponics - Steel</li>
    <li>AnimalHideWorking</li>
  </activeMods>


on the bad news! unless I can recall which mods I had active previously my current colony is doomed =P
Thanks. Placing my mods in that order as well as a patch for Prepare Carefully seem to have solved all my issues for the moment at least ^_^

Shinzy

Quote from: LittleMikey on January 05, 2015, 07:00:09 AM
Thanks. Placing my mods in that order as well as a patch for Prepare Carefully seem to have solved all my issues for the moment at least ^_^

Oo thanks for the update! I'm glad it's working ;D

@Patry! imma try adjust the prices (I have them all set to 'expensive' for I don't even know why But it sure works in favour to my 80% trade price improving hat =P) I'll wait a bit and see if I can find anything else to fix before I update this again

Dragoon

Hmm I don't see where to make light power armor ( I made the tailor and the advanced one but neither can make light power armor).
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Shinzy

Quote from: Dragoon on January 05, 2015, 09:00:14 PM
Hmm I don't see where to make light power armor ( I made the tailor and the advanced one but neither can make light power armor).

Oh I didn't put that one in just yet, I wanted to do bit more testing with the new recipe things, Figured it'd be best to not put it in yet as I might change the recipe again and cause unnecessary confusion!
I'm just trying figure coupla things out to see if I can make them work for me ;D

Patrykbono20

but light power armor spawn on enemies, and a discovered a medim power armor in Tailor Trader, few silvers :D

Killaim

Quote from: Shinzy on November 04, 2014, 02:42:13 PM
Quote from: skullywag on November 04, 2014, 02:23:59 PM
Quote from: Shinzy on November 04, 2014, 01:51:08 PM
Quote from: Killaim on November 04, 2014, 12:41:43 PM
huh.. would think if item name has "hyperthread" in name then drop hyperthread cloth ?

or do you not have access to that.. i duno im horrible at coding and is been years.

but my first thought was a long if or else list of all the material types call on when the mateirla is dumped .

but i will take your word for it :) Thanx again :3
That kinda thing would be better done by someone who has the skill to make it work and keep it working =P
I'll just make do with the tools I have! and my blessed socks!

*raises hand* I do solemnly swear to help you get this system working once A8 rolls around.
I volunteer Jellie and Mrofa and Minnie (any any other stray-pair of eyes) as my witnesses  for this!
backing down at this point is deemed illegal! ;D
(thank you!)

i remembered something :3 -no rush :D-

Shinzy

Quote from: Killaim on January 06, 2015, 06:35:55 AM
i remembered something :3 -no rush :D-

The structure of the mod have been changed in such a way that he could not be held legally responsible to continue on assigned path
That said however! the legal representatives of the person in question has approached me and informed me that he is extremely busy but still showing willingness to honor our deal, if possible
Thank you


Oh oh! and like Patry pointed out you can still buy all that stuff Dragoon!

Dragoon

But I wanted to be cheap/lazy and make my colonist work to make it for me (lol)  :'(
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Igabod

I played for about an hour last night and didn't see any issues pop up with this mod. I'll be running it through it's paces again today and will continue looking for bugs. those little bastards are hiding from me.


Igabod

I was just playing and noticed that the Legionaire Cap increases the minimum comfortable temp quite a bit (meaning going the wrong way, as though it were a hat made of ice or something) and not increasing or decreasing the max comfortable temp. I'm pretty sure you meant to decrease the max comfortable temp on that one. Wouldn't be bad if it lowered the min comfortable temp by a couple degrees as well, but that's not absolutely necessary.