[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Zeta Omega

Now if only those gas masks could work with the mod I have that has poison gas.....Still AMAZING JOB!

superpirson

Quote from: Zeta Omega on August 23, 2014, 08:27:26 PM
Now if only those gas masks could work with the mod I have that has poison gas.....Still AMAZING JOB!
actually, they will in like three hours. sorry about the delay!
specs: mid2009 MBP OSX 10.9.3 NVIDIA GeForce 9400M 256 MB


( Tchey )


minami26

ermagerhd Borderlands psycho mask... youre a god shinzy. :)) hehehe

Shinzy

Quote from: minami26 on August 24, 2014, 07:02:28 AM
ermagerhd Borderlands psycho mask... youre a god shinzy. :)) hehehe

No, no I think you're mixing it up to something else, it's *clearly* a Psy Co. Gasmaskâ,,¢ from the Urbworlds based Company, Psy Co. from the game Rimworld *ahem*

Quote from: ( Tchey ) on August 24, 2014, 07:00:29 AM
Very good ! One of my favorite mods so far, thank you.
You're most welcome! and thank you!

minami26

Quote from: Shinzy on August 24, 2014, 07:58:55 AM

No, no I think you're mixing it up to something else, it's *clearly* a Psy Co. Gasmaskâ,,¢ from the Urbworlds based Company, Psy Co. from the game Rimworld *ahem*


Riiiight.. and that mask and master yi's........... oh nevermind HAHA!

Might I request Warhammer40k spacemarine armours pretty please? :3

Shinzy

Quote from: minami26 on August 24, 2014, 08:20:27 AM
Quote from: Shinzy on August 24, 2014, 07:58:55 AM

No, no I think you're mixing it up to something else, it's *clearly* a Psy Co. Gasmask� from the Urbworlds based Company, Psy Co. from the game Rimworld *ahem*


Riiiight.. and that mask and master yi's........... oh nevermind HAHA!

Might I request Warhammer40k spacemarine armours pretty please? :3

Yes the Infiltrator headgear
40k spacemarine helmet and armor has been on my list for a looooooooooong time already, no need for requests on that front ;P

FreedomFighters

You should add more Medieval Apparel to the game as well, like Chainmail, Plate Armour, Great Helms, Steel and wood shields etc

Shinzy

Quote from: Shadeblade10 on August 25, 2014, 06:22:15 AM
You should add more Medieval Apparel to the game as well, like Chainmail, Plate Armour, Great Helms, Steel and wood shields etc

I have plans for making something in lines of how the Faraam armor from Dark Souls 2 looks like
and some sort of Conquistador cuirass plate and Helmet
But that's something for much later date =P cause I really don't want raiders spawning with medieval stuff
and I don't feel like making a new faction spawning with those just at the moment!

I'm doing some Animal related clothing at the moment! along with new animals as a separate "modular addon" or "expansion" or whatever you'd want to call it

sldains

I absolutely love your mod and all the shiny new armors, but are the tribes people suppose to be spawning naked with just the new shield? About a third of the group was wearing nothing except the shield. I can't actually remember if any of the had the shield and clothing now... Other then that, best mod ever.

Shinzy

Quote from: sldains on August 25, 2014, 11:59:40 AM
I absolutely love your mod and all the shiny new armors, but are the tribes people suppose to be spawning naked with just the new shield? About a third of the group was wearing nothing except the shield. I can't actually remember if any of the had the shield and clothing now... Other then that, best mod ever.

Yeah the game only has tribals set up to spawn with one piece of cloth
so I can't kit them up with fancy set of equipment without overriding the vanilla stuff which is something I want to avoid with this mod

I'll probably rig up some new factions sometime in the future who will use clothing in proper manner without looking total clowns, especially with the pirates wearing
mixmatched equipment. They're starting to look more and more ridiculous as I make more stuff =P

but meanwhile! They're tribals and nudity is acceptable in tribal communities if you've seen any real life tribes *poke*

Atleast that's how I go with it for now, hehe

Iwillbenicetou

Yeah, Shinzy you forgot a couple gas masks. You forgot a couple. But I love the integration. It's such a great idea!
Mod Help! The basics on how to download mods!

sldains

What controls the colors that spawn when you make the new armor and jump suits? I keep only getting bright pink, bright blue, black, and white. I only got green once and I've made at least 20 each of jump suits and light power armor now hoping for more color variation. The colors are only so limited for the items I have my colonists make, not the ones that spawn in on raiders.

Shinzy

Quote from: sldains on August 25, 2014, 01:48:02 PM
What controls the colors that spawn when you make the new armor and jump suits? I keep only getting bright pink, bright blue, black, and white. I only got green once and I've made at least 20 each of jump suits and light power armor now hoping for more color variation. The colors are only so limited for the items I have my colonists make, not the ones that spawn in on raiders.

Each armor has their own color generator thing
I set these particular ones to only spawn with the few base colours and one rare option for entirely
random one

But you can fiddle around with the colours yourself if you feel bit crafty
The jumpsuits are in folder Apparello/Defs/ThingDefs/Glitter_Apparel.xml
you can open it with notepad and then you can find the color generator thing for each armor, the look like this;

<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>20</weight>
<only>RGBA(0,0.80,1,1)</only>
</li>
<li>
<weight>20</weight>
<only>RGBA(0.70,0,0.70,1)</only>
</li>
<li>
<weight>5</weight>
<max>RGBA(1,1,1,1)</max>
<min>RGBA(0.30,0.30,0.30,1)</min>
</li>
</options>
</colorGenerator>


Now the bit with <weight>5</weight> adjusts how common that option is
if you change the number 5's to 20 you'll have higher chance to get entirely random color for the armors

or if there's one specific color you can add whole new bit anywhere between the <options> bits
<li>
<weight>20</weight>
<only>RGBA(0.70,0,0.70,1)</only>
</li>

and fiddle with the numeric values. They're not too hard to get grasp on how they work!
but i'll have them spawn with some new colors for them in the next update


Quote from: Iwillbenicetou on August 25, 2014, 01:21:10 PM
Yeah, Shinzy you forgot a couple gas masks. You forgot a couple. But I love the integration. It's such a great idea!
oh! If you could tell me which ones that would be really, really, really helpful!