[Solved] Global Scope Code

Started by Argain, August 06, 2014, 01:59:11 PM

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minami26

yep thats how ive done it. the lazy way. :))

but it shouldn't age every pawn if you make a new pawn class? how come every pawn ages? did you want all the colonists to age too?

Argain

Quote from: minami26 on August 10, 2014, 03:35:28 AM
how come every pawn ages? did you want all the colonists to age too?

I modded the Races_Humanoid.xml file to use my new custom class, and since all the colonists are considered 'human'... they all end up using it. Making everyone age was indeed intentional.