[1.5][MODLIST] Glitter Tech Classic

Started by Sam_, August 16, 2014, 05:41:59 AM

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Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

Sam_

[1.5] Glitter Tech Classic

Description:
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. Glitter tech adds a number of advanced buildings, items and resources to extend gameplay and difficulty in the late game beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

This mod builds upon the existing information in the game that mentions glitter worlds. These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds the ability to produce and purchase more advanced items in almost every category. This technology attracts the attention of new factions hired to retrieve those advanced assets by glitter world corporations.




Downloads:
All releases | Steam

Glitter Tech Classic (No surgery):
All releases | Steam

License:
You are hereby encouraged to tear my mod end from end for your own personal use. But, ask permission before uploading any of my content.
If adding this to a modpack you are going to distribute please ask permission and PM a link to the forum post.

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[1.5] Tilled Soil

Description:
Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too!

This mod adds a new flooring; tilled soil, which is a buildable version of fertile soil.

In addition it adds research for terrain rehabilitation allowing you to build dirt onto smooth stone and other natural floor types so you can build underground greenhouses.




Downloads:
All releases | Steam

License:
You are hereby encouraged to tear my mod end from end for your own personal use. But, ask permission before uploading any of my content.
If adding this to a modpack you are going to distribute please ask permission and PM a link to the forum post.

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[1.5] Furnace

Description:
A simple mod that adds a furnace building to heat up rooms to extreme temperatures.

Good for disposing of many bodies, clothes, pests and prisoners...

You will have to be clever about allowed areas, doors and vents, it is very easy to accidentally burn colonists and pets alive.



Downloads:
All releases | Steam

License:
You are hereby encouraged to tear my mod end from end for your own personal use. But, ask permission before uploading any of my content.
If adding this to a modpack you are going to distribute please ask permission and PM a link to the forum post.

____________________________________________________________

[1.0] Dye Vat - v1.0

Description:
A simple mod that adds a dye vat to dye cloth into some bright colours.



Changelog:
v1.0
Updated to Alpha 15

v1.0
Initial release

Downloads:
Dropbox | All releases | Steam

License:
You are hereby encouraged to tear my mod end from end for your own personal use. But, ask permission before uploading any of my content.
If adding this to a modpack you are going to distribute please ask permission and PM a link to the forum post.

____________________________________________________________

[1.0] Fishing Nets - v1.0

Description:
A simple mod that adds the ability to catch fish from rivers, lakes and oceans. There are several tiers of fishing nets that catch fish over time. Fishing nets also occasionally break, with basic wooden fishing nets only lasting a couple of days.

In addition there is an option to build a fishing net on ice, to reap the benefits of the ocean under the ice.



Changelog:
v1.0
Initial release

Downloads:
Dropbox | All releases | Steam

License:
You are hereby encouraged to tear my mod end from end for your own personal use. But, ask permission before uploading any of my content.
If adding this to a modpack you are going to distribute please ask permission and PM a link to the forum post.



Dibblah


Somz

Yep, definitely giving it a try. Though I fear it'll be OP a bit- "Equiped with Electromagnetic barriers which will repluse most kinetic weapons fire."
To beer or not to beer.
That is a laughable question.

Sam_

Quote from: Somz on August 16, 2014, 07:05:47 AM
Yep, definitely giving it a try. Though I fear it'll be OP a bit- "Equiped with Electromagnetic barriers which will repluse most kinetic weapons fire."

That's just the description, there is no actual shielding implemented. After testing it a bit myself I think perhaps it might need to be buffed a bit. It's much rarer then other items, but doesn't improve stats much.


Somz

Quote from: Sam_ on August 16, 2014, 07:12:25 AM
Quote from: Somz on August 16, 2014, 07:05:47 AM
Yep, definitely giving it a try. Though I fear it'll be OP a bit- "Equiped with Electromagnetic barriers which will repluse most kinetic weapons fire."

That's just the description, there is no actual shielding implemented. After testing it a bit myself I think perhaps it might need to be buffed a bit. It's much rarer then other items, but doesn't improve stats much.

A personal shield absorbing some damage sound fine, just the repelling all sounded bad.
And even though their stats aren't that better, they look cool enough, it's totally worth it.^^
To beer or not to beer.
That is a laughable question.

Zeta Omega

REALLY?!? This is your first mod?......Wow Im looking forward to see what you will do I the future my friend. I love how they look like Spartans to. Keep up the good work

Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

smitj045

First shot with the rail gun, it blew someone's leg off. I love it. The armour looks pretty cool as well.

securitycop


Zeta Omega

What are the stats of the rail gun? also please tell me raiders don't spawn with these things......

smitj045

Y'kno, I have one little itty bitty problem with this mod. That being that there's only a sniper-like weapon available. So at first I was going to ask if you could maybe make an assault rifle version or a heavy machine gun. Then I thought, screw it I'll make my own since he says we can do what we want. And thus my own first little modding attempt was created. I'll admit that it's nowhere near as original or great as yours, but I managed to edit the sound files, alter the textures and get everything working. I now have three awesome railguns to play with. a single shot cannon, a three round burst general purpose and a ten round burst suppression weapon. I haven't tested them for balance yet, but would you like me to put them up on this thread?

Sam_

Quote from: smitj045 on August 16, 2014, 11:57:53 PM
Y'kno, I have one little itty bitty problem with this mod. That being that there's only a sniper-like weapon available. So at first I was going to ask if you could maybe make an assault rifle version or a heavy machine gun. Then I thought, screw it I'll make my own since he says we can do what we want. And thus my own first little modding attempt was created. I'll admit that it's nowhere near as original or great as yours, but I managed to edit the sound files, alter the textures and get everything working. I now have three awesome railguns to play with. a single shot cannon, a three round burst general purpose and a ten round burst suppression weapon. I haven't tested them for balance yet, but would you like me to put them up on this thread?

I'd rather you made separate mod post with just your additions, but it's entirely up to you. That's just how my mod here started, by having a go at decimating some poor modders gun mod.

Yeah, I was certainly going to implement a range of weapons to add to the collection, perhaps the latest in laser weaponry? And maybe a few rail gun turrets, see how I go.


Zeta Omega

DO raiders spawn with these......Please say no....

Sam_

Quote from: Zeta Omega on August 17, 2014, 04:53:57 PM
DO raiders spawn with these......Please say no....

I have only edited the xml files for weapons, and haven't had time to test it thoroughly yet. If someone else could post here where they got the weapons from in their playthrough, that would help out.
Otherwise there is only one variable in the xml files related whether traders have the weapon, and another defining the price.


Zeta Omega

Quote from: Sam_ on August 18, 2014, 01:41:07 AM
Quote from: Zeta Omega on August 17, 2014, 04:53:57 PM
DO raiders spawn with these......Please say no....

I have only edited the xml files for weapons, and haven't had time to test it thoroughly yet. If someone else could post here where they got the weapons from in their playthrough, that would help out.
Otherwise there is only one variable in the xml files related whether traders have the weapon, and another defining the price.
What about the armor? Where do you buy or get that?