Equipment racks seem useless to me. here is my suggestion

Started by grtdrake, August 28, 2014, 02:42:00 AM

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grtdrake

I feel like Equipment Racks would be more use full if you could stack other wise unstackable things like apparel and weapons in them. Maybe have an upgrade that would repair items stored within.

BetaSpectre

My take on it is that equipment racks should prevent natural rust/decay which should be added in the future.

That way you wouldn't hold on to weapons outside of combat nor leave them on the ground.
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grtdrake

I think that part of my frustration has to do with a pistol taking up as much space as a mini gun.

BetaSpectre

That isn't too unusual if you have high tech machinery that is preserving your item. Though on that topic you shouldn't have a minigun in a rack be glad you can at all.
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Mystic

I find equipment racks to be fairly useful. I set them up to only accept the higher tech levels of weapons, while setting up a drop zone outside near an orbital beacon that is restricted to accepting low-tech weapons (along with other items I might want to get rid of).  That way the stuff I don't care about is outside and ready to be sold if an arms trader comes along, whereas I can be sure not to have overlooked any nice, dropped weapons because they will appear on my equipment racks.

That being said ...

Quote from: BetaSpectre on August 29, 2014, 12:28:33 AM
My take on it is that equipment racks should prevent natural rust/decay which should be added in the future.

That way you wouldn't hold on to weapons outside of combat nor leave them on the ground.

I like this idea a lot, and in a more general sense, where food and medical supplies are also subject to the same type of thing.  The idea of leaving weapons, food, medical supplies, etc. lying in the grass or dirt for weeks or even months on end without any negative consequences feels wrong.  However, I do eventually set up drop zones inside my buildings for such things, and wouldn't expect items to get degraded there, as long as they aren't sitting on bare ground.  Now if they were changed to start decaying even in an indoor drop zone, then I'd expect that some sort of raised shelving (similar to equipment racks, but accepting types of items other than weapons, such as foodstuffs, medical kits, etc) would be added to provide more permanent storage for any such degradable items.

Edit: maybe setting a drop zone on concrete flooring or something could slow down but not entirely stop such degradation?  That might motivate me to build concrete "platforms" outside for some of my drop zones for such items, which might be kind of cool.

Tumuel

How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

Xerberus86

Quote from: BetaSpectre on August 29, 2014, 12:28:33 AM
My take on it is that equipment racks should prevent natural rust/decay which should be added in the future.

That way you wouldn't hold on to weapons outside of combat nor leave them on the ground.

well that a weapon could wither away after a while could indeed introduce some nice new features like repair benches and add some moreusefulness to weapon racks. but my take on it is that weapons degrade by use and not naturally. otherwise we would add some more unnecessary micromanagement in my opinion which doesn't really correlate to any gameplay mechanic. rotting is fine on organic items but solid items like weapons should only degrade by use.

Mystic

Quote from: Xerberus86 on September 04, 2014, 12:46:19 PM
my take on it is that weapons degrade by use and not naturally.

Tell that to the .22 rifle I kept in the trunk of my car for a few years, only to find that it had rusted into uselessness back there.  :)

JimmyAgnt007

Quote from: Mystic on September 04, 2014, 01:50:37 PM
Quote from: Xerberus86 on September 04, 2014, 12:46:19 PM
my take on it is that weapons degrade by use and not naturally.

Tell that to the .22 rifle I kept in the trunk of my car for a few years, only to find that it had rusted into uselessness back there.  :)

I second this.  I use racks for holding advanced weapons, id prefer a way to change all their settings at once rather than one at a time. 

Xerberus86

Quote from: JimmyAgnt007 on September 04, 2014, 02:15:08 PM
Quote from: Mystic on September 04, 2014, 01:50:37 PM
Quote from: Xerberus86 on September 04, 2014, 12:46:19 PM
my take on it is that weapons degrade by use and not naturally.

Tell that to the .22 rifle I kept in the trunk of my car for a few years, only to find that it had rusted into uselessness back there.  :)

I second this.  I use racks for holding advanced weapons, id prefer a way to change all their settings at once rather than one at a time.


regarding the weapon rust, sure after some years the weapon will rust without care but who said that the rimworld colonist won't repair those weapons while you are not playing the game? i mean come on, it's a game and some thiings add realism but add not so much gameplay value in terms of fun or even make it worse. of course that is a personal opinion which may differ.

what i can second though is that i would like to be able to set properties of multiple weapon racks or any other kind of storage if they are of the same kind (e.g. multiple stock piles, multiple workbenches, etc.). that would spare me some massive and not enjoyable micromanagement.

Mystic

Quote from: Xerberus86 on September 04, 2014, 02:19:12 PM
regarding the weapon rust, sure after some years the weapon will rust without care but who said that the rimworld colonist won't repair those weapons while you are not playing the game? i mean come on, it's a game and some thiings add realism but add not so much gameplay value in terms of fun or even make it worse. of course that is a personal opinion which may differ.

what i can second though is that i would like to be able to set properties of multiple weapon racks or any other kind of storage if they are of the same kind (e.g. multiple stock piles, multiple workbenches, etc.). that would spare me some massive and not enjoyable micromanagement.

I was mostly kidding about the .22 anecdote's applicability (although the anecdote is true, alas).  I still like the idea of degrading weapons that are left out in the rain, but I agree that foodstuffs should be affected much more quickly.

Being able to shift-click on a number of storage containers of the same kind (or any items of the same kind, really) to select them all at once and set their properties in one edit would be a nice addition, I agree.

Reaper

Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.


Coenmcj

Quote from: Reaper on September 04, 2014, 05:53:18 PM
Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.
I reckon having predetermined limits applying to All weapons seems a bit cheap, how can 8 M16's fit in the same space that 8 pistols do for instance?
I was thinking that items that can go into a equipment rack are given some sort of volume or Mass label or something, the smaller things can have more put into the rack, while the bigger things can have less there.

Say for example
Pistol Mass - 200
Minigun Mass - 1600
ER. Capacity - 1600
So the rack could hold say... 8 Pistols, but only the one minigun.
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SSS

Quote from: Coenmcj on September 04, 2014, 08:32:12 PM
Quote from: Reaper on September 04, 2014, 05:53:18 PM
Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.
I reckon having predetermined limits applying to All weapons seems a bit cheap, how can 8 M16's fit in the same space that 8 pistols do for instance?
I was thinking that items that can go into a equipment rack are given some sort of volume or Mass label or something, the smaller things can have more put into the rack, while the bigger things can have less there.

Say for example
Pistol Mass - 200
Minigun Mass - 1600
ER. Capacity - 1600
So the rack could hold say... 8 Pistols, but only the one minigun.

I like the idea of mass contributing to how many weapons could be placed in the rack.

Reaper

Quote from: Coenmcj on September 04, 2014, 08:32:12 PM
Quote from: Reaper on September 04, 2014, 05:53:18 PM
Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.
I reckon having predetermined limits applying to All weapons seems a bit cheap, how can 8 M16's fit in the same space that 8 pistols do for instance?
I was thinking that items that can go into a equipment rack are given some sort of volume or Mass label or something, the smaller things can have more put into the rack, while the bigger things can have less there.

Say for example
Pistol Mass - 200
Minigun Mass - 1600
ER. Capacity - 1600
So the rack could hold say... 8 Pistols, but only the one minigun.

That seems like it would be harder on the game, from a performance standpoint and be very gimicky.