Mod idea: Study Skill

Started by Psyckosama, September 24, 2014, 12:54:33 AM

Previous topic - Next topic

Psyckosama

Not sure how it would be possible to mod this, but an idea I just had would be have studying be possible as a research task. A way to keep research skills relevant once you've researched everything.

Basically you can assign a topic of research that will give someone XP in another skill. For example, assign someone to research cooking. Which would basically be "Sit your ass down and read cookbooks until you know better". The better they are at researching (better at reading ad retaining) the faster they'd complete the studying and the faster they'd learn.

minami26

#1
My T.U.T.O.R.I.A.L building does this in ttm, basically you get a colonist to learn a skill until you draft them or until they get hungry or tired. :)

Although it doesnt depend on the research skill, but it can easily be calculated by getting the lvl of the research skill and set some variables..