Personal shields?

Started by durann31, December 29, 2014, 01:17:50 PM

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ShootyFace

If EMP grenades pop them, that would give us a good reason to use the things. They are basically vendor trash at this point, or are for me.
"Oh boy, I can finally have my colonists paint the outer wall with Raider blood and hang a sign by the main door that says: "Looking for Donations"
I'm sure that'll make the Raiders feel welcome. :3" ~TheXIIILightning

Shinzy

Quote from: ShootyFace on December 31, 2014, 12:23:45 PM
If EMP grenades pop them, that would give us a good reason to use the things. They are basically vendor trash at this point, or are for me.

yeah they're very limited use after mechanoids started to adapt to emp so fast
(the range is so very short and I don't know if it's changed but after the tosser lobs the damned thing they'll insist on standing still in the line of fire)

DarknessEyes

If you cant shoot while using a shield whats the point?
Even with shields close combat is not an option because of friendly fire.
I have a lots of injured people because of friendly fire while hunting.
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

Utherix

I can't wait to use these personal shields on my Brawler :)

RawCode

This will both make melee fighters viable and in case of shields "adsorb fixed number of projectiles" - force player to properly select weapons instead of "everyone m24".

REMworlder

QuoteYou can also still be shot by people who are in adjacent cells (melee range).

Could multiple units fit inside a shield held by one unit? I picture using them as great angling and flanking tools if so.

Eg, Some Uzi-wielding colonists walk up while shielded from fire, then leave the cover of the shield to shoot people in the face.

Barley

I actually find enemy melee fighters a pain to fight, as they tend to gun up into the middle of my gunline and start wailing on one guy. Then everyone else in the gunline tries to "help" with assault rifles. So now I have a guy trying to hold off a mace-wielding Berzerker with his bare hands, and I have to micro the gunline to prevent any accidents.

To that end I actually like brawlers and tend to deploy them just behind the gunline, ready for rapid response. If the enemy pushes up, Ill have a reliable defense for the squishy shooters. Said "Reliable Defense" is currently taking the form of a Brawler wearing full power armor and wielding an excellent-quality custom-made Plasteel Longsword (I call it Amoracchius).

On that note, can we get an option to name excellently-crafted sculptures and weapons? I'd love to give my blades names in future versions.

windruf

Quote from: Noobshock on December 30, 2014, 09:13:23 PM
we are sooo going to need new types of defenses

something like "Nade Combat Dummie" + Personal Shield + moving Blades  ;).

on the other hand a nice MG should do the trick.

Goo Poni

Will they be moddable and thus the modding community will have nigh-impregnable shielding along with shielding that stops incomign fire but allows outgoing fire and is resistant to melee instead? I now picture my time in KoTOR, opening the menu and activating one of those little magical blue arm bands just before starting a fight to get some ballistic immunity for a short duration. Until it burnt out or was melted by said ballistics anyway.

FridayBiology

*sticking with my lmgs and m24s*
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

steveuk

Any chance that the use of shields could be optional at game start? I personally do not like melee combat as I'm not keen on ultra micro managing combat situations. Either that or at least limit them to brawler class. I recently had a raiding party of which 75% had these shields. I lost 3 colonist due to friendly fire because they could not move fast enough to escape.

I do not use kill boxes, I like to play an open colony style. I limit myself to 4 turrets and never use thermo power. I also use the zombie mod as I like a challenge, but these shields are ruining the game for my style of play. So please Tynan, make shields an option.

Teague

Quote from: steveuk on March 03, 2015, 05:45:38 PMI do not use kill boxes, I like to play an open colony style. I limit myself to 4 turrets and never use thermo power. I also use the zombie mod as I like a challenge, but these shields are ruining the game for my style of play. So please Tynan, make shields an option.

Uh wow.
You already play mods, you can just ask a mod author to do it. Asking developers to change core component of gameplay because it doesn't fit your extremely hamstringed (niche) style of play is super selfish.

_alphaBeta_

Quote from: Teague on March 03, 2015, 08:19:57 PM
Uh wow.
You already play mods, you can just ask a mod author to do it. Asking developers to change core component of gameplay because it doesn't fit your extremely hamstringed (niche) style of play is super selfish.

The request was actually for an option to be able to turn off personal shields. With single-player simulations and players wanting to explore their niche play styles, I don't think options are ever harmful.

Coenmcj

Steveuk, Try going into \Mods\Core\Defs\ThingDefs\Apparel_Shield.xml
And tweaking the marketvalue tag really high, and the commonality to 0?
I'm no modder, but XML is supposed to be brilliantly easy to understand, so that'll probably do it.
Moderator on discord.gg/rimworld come join us! We don't bite

Teague

Quote from: _alphaBeta_ on March 03, 2015, 09:29:11 PMThe request was actually for an option to be able to turn off personal shields. With single-player simulations and players wanting to explore their niche play styles, I don't think options are ever harmful.
Then rather than offer an idea that is self serving - think of one that is more helpful to the community and accomplishes multiple goals.

There is a thread bumping around about making low tech games possible.

Why not, include an option where players can select what items even exist in there world? Think the item selection screen from super smash brothers.

See how this idea is far less niche (selfish)?