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Author Topic: [MOD] (Alpha 8) Beerlicious (v0.2)  (Read 5887 times)

Temeez

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[MOD] (Alpha 8) Beerlicious (v0.2)
« on: January 03, 2015, 10:58:33 AM »



Description:
Keep your colonists less unhappy at morbid events. Saw a colonist die? Beer! Saw a rotting corpses? Beer! Feeling sick? Beer!
I have been making this mod for 8 days now. It took me about 3 hours to make the .xml files and textures, rest of the time I spend with C# learning what was under the hood. I plan on adding features to this mod, while trying to keep it simple, maybe, we'll see, but I have plans! 8)

Features
Pawns (colonists) can drink beer if one of the following conditions is true:
 - Pawn is sick.
 - Pawn saw a rotting corpse.
 - Pawn saw a friend die.

Currently the maximum amount of beers a pawn can drink in a row, is two (2). The beer will give a positive mood bonus, as its meant to counteract with the negative one(s). You need to research before you can start making beer. You _should_ be able to buy beers from a trader.

Traits:
- Drunk
- Zui quan

Known "bugs"
- (bug & feature) Pawns without beer might try to steal one from others.

Download Latest
MediaFire | RRS feed for the folder where I will add the future versions.

Author
Temeez

How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Future plans not in order
- More beers / beer types
- Drunk mood/meter/thingy and stuff related to it
- Bring beer to a prisoner -> easier to recruit, if likes the beer
- More traits
- Beer-ish related random event(s)
- Beer barrels & distillery instead or in addition
- Make or get better textures if needed
- A proper plant where you can make beer from

Changelog
Code: [Select]
v0.2
- Released for alpha 8.

Screenshot(s)
« Last Edit: April 17, 2015, 07:32:00 PM by MarvinKosh »
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john pretzel

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #1 on: January 03, 2015, 11:05:58 AM »

Funny idea  ;D I'll give this a try soon.
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JuliaEllie

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #2 on: January 03, 2015, 12:40:32 PM »



YAY BEER!!

But potatoes? RLY?!

BajtMe

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #3 on: January 03, 2015, 12:43:51 PM »

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Romi

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #4 on: January 03, 2015, 12:51:18 PM »

HeHe Beer Party Time!
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Temeez

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #5 on: January 03, 2015, 01:07:09 PM »

But potatoes? RLY?!

At least until I manage to put barley or something similar in. ;)
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Iwillbenicetou

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #6 on: January 03, 2015, 01:36:30 PM »

Or you could make Barley from potatoes ;)
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Loki88

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #7 on: January 03, 2015, 01:47:12 PM »

Quote
Known "bugs"
- (bug & feature) Pawns without beer might try to steal one from others.

More like a reflection of reality than a bug :P
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MisterLock

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #8 on: January 03, 2015, 02:22:53 PM »

I approve!Time to get my frozen colonists something to do while they are slacking

Oh and guess who else approves?
P.S:Sorry for the big image :D
« Last Edit: January 03, 2015, 02:24:51 PM by MisterLock »
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To each his own.

Xiupan

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #9 on: January 03, 2015, 02:47:20 PM »

You should combine this with Hermit's Farm Mod! That mod already has wheat as a crop. Then you can just add hops and voila, beer crops! :p
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Dragoon

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Re: [MOD] (Alpha 8) Beerlicious (v0.2)
« Reply #10 on: January 03, 2015, 08:57:26 PM »



YAY BEER!!

But potatoes? RLY?!

I I can't look away from those boobs.
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.