[1.3] Crash Landing (v14.01) (04-08-2021)

Started by Katavrik, January 04, 2015, 12:53:47 AM

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notfood

Hello, I'm getting this:




Could it be a Linux only issue?

Nalca

Yeah, got the same error.
Renaming folders so they start with a capital letter fixed it.

Katavrik

#227
Something changed with bodyParts, and i dont replace it. And capital letters that affect linux.
Working on fix. Thank you for reports.

EDIT:
The BodyParts Def was renamed to BodyPartsAndImplants in A12, and i did not notice that.
Updated to V 5.01 (09.09.2015)
- Fixed Medicine Container
- Fixed Capital letters

notfood


Tekuromoto

Quote from: notfood on September 09, 2015, 04:12:35 PM
Still getting error:
I was just going to report this myself. The problem is a case mismatch in CrashLanding\Defs\TerrainDefs\Terrain_Radiated.xml - wasteland is lowercase, whereas the file in \textures\ is upper case. Making them the same (editing the xml or the filename) fixes the problem.

Awesome mod, btw! I love how I can tweak the settings - I'm going to make it so the reactor core always comes down, for instance. And probably fewer art objects in the art pod crash.

N3v

im running into a bug where i cant plant Xerium with the mod enabled

Tekuromoto

#231
Quote from: N3v on September 12, 2015, 10:58:26 AM
im running into a bug where i cant plant Xerium with the mod enabled
It may not be this mod: I had a xerigium planting issue after installing CCL.

I'm running into something I think is happening because I'm using Crash Landing though: in the initial crash a few colonists (from a cryptochamber module) died and their bodies were burned to ash. However, months later all of my colonists are still suffering a -10 mood penalty from there being an unburied colonist. There's no one on the map to bury to solve the problem though.

I'm not sure if the solution would be to change the ThoughtDef to expire after a month or something or if there's some other way to deal with it.

rdz1122

I love this mod!

I am having a small problem during incidents; if a "medicine" drop occurs, I get spammed with "A medicine container crash" messages (several hundred), and not sure why.  Any thoughts?

[attachment deleted due to age]

Katavrik

Oh no. More bugs.
I will look at them today or tomorrow.

Match

Quote from: Katavrik on September 14, 2015, 11:43:10 PM
Oh no. More bugs.
I will look at them today or tomorrow.

you know what they say, fix one bug, create 15!

Pokk720

Quote from: N3v on September 12, 2015, 10:58:26 AM
im running into a bug where i cant plant Xerium with the mod enabled

It is CCL that causes this but its actually intentional. You have to research hospital beds before you can plant xerigum.

Katavrik

Quote from: rdz1122 on September 13, 2015, 12:38:28 PM
I love this mod!

I am having a small problem during incidents; if a "medicine" drop occurs, I get spammed with "A medicine container crash" messages (several hundred), and not sure why.  Any thoughts?
I cant reproduce this bug. I want to ask you:
What other mods did you use?
Does this happen with every medicine container?

akiceabear

The medicine spam issue also happens to me. Mods include:

CCL
CCL Vanilla Tweaks
Combat Realism
Rimfire for CR
Combat Realism Defense
EdB mods
Autosell

Tekuromoto

#238
Quote from: akiceabear on September 15, 2015, 11:14:31 AM
The medicine spam issue also happens to me. Mods include:

CCL
CCL Vanilla Tweaks
Combat Realism
Rimfire for CR
Combat Realism Defense
EdB mods
Autosell

Just piping up to say I don't get medicine pod spam. I'm using:
Core
Community Core Library
Community Core Library - Vanilla Tweaks
EdBModOrder
EdBInterface
EdBPrepareCarefully
AnimalHideWorking
Armor Crafting 1.21
BackstoriesCore-12.0.0
BionicReplacementsCrafting 1.2
CaveworldFlora
Craftable Medicines
CrashLanding
Embrasures 1.5
EnhancedTabs
ESM - MineVein
ExpandedProsthetics&OrganEngineering
Fences
FishIndustry
FlameWeapons-FlameWeapons1.4
GaussWeapons-GaussWeapons1.4
Glass&Lights
Hospitality
LaserWeapons-LaserWeapons1.4
LessIncidentTrolling
LT_ASA
LT_ADogSaid
LT_DoorMat
LT_ExpHistory
LT_Infusion
LT_RimEffect
Mad Skills
Mannable Turrents 1.2.6
Modular Tables
MorePlanning
More Vanilla Turrets
Pawn State Icons
PlasmaWeapons-PlasmaWeapons1.4
PowerSwitch
ReplacementOrganCrafting 1.2
RTFTJ
RT Fusebox
T-ExpandedCloth
T-MoreBedsVanilla
T-MoreFloors
TilledSoil
ToolsForHaul
Vegetable Garden v3.1a
GourmetGarden
Weapon Crafting 1.41
LT_RedistHeat


One request I'd like to make is to keep it from raining for a day or two after the last ship piece lands. Almost every time I've started in temperate or boreal forest (which was quite a few times last night, trying to find a map my daughter liked ::)) it starts raining almost immediately after the "crashing ends" message comes up. Kinda takes the frantic edge off of things.

All round great mod though.

Purble1234