Started by Katavrik, January 04, 2015, 12:53:47 AM
Quote from: makute on March 01, 2019, 06:15:39 AMCode Select Expand<partsCountLimit>-1</partsCountLimit> stands for? My guess is "0" to toggle it off, "-1" for "unlimited", and any other number (1, 2, etc.) for the maximun quantity generated against the limit?
Quote from: makute on March 02, 2019, 05:55:52 AMDo the Code Select Expand<partsCountLimit>-1</partsCountLimit> quantity in guaranteed and random lists sum? Like, if I set both entries to "1", will I get only one or one plus the chance of another from the random list?
Quote from: makute on March 02, 2019, 05:55:52 AMDo the [Would be too hard to add aditional parts lists from external mods? Like a seed container from Seed Please.
Quote from: makute on March 02, 2019, 05:55:52 AMAlso, prisioners guns have no ammo, is that a limitation or a design choice? In its current state they doesn't pose much of a threat. Maybe they should carry hand weapons instead.Thanks again for your time.Edit: BTW, I noticed that if I set the guaranteed quantity of weapon containers to "1" (it doesn't matter what number I set on random) they glitch on spawn and generates several containers at once, which brutally lags the game.
System.NullReferenceException: Object reference not set to an instance of an objectat RimWorld.StoryWatcher_Adaptation.get_TotalThreatPointsFactor () <0x00040>at RimWorld.StorytellerUtility.DefaultThreatPointsNow (RimWorld.IIncidentTarget) <0x00529>at RimWorld.HistoryAutoRecorderWorker_ThreatPoints.PullRecord () <0x0004e>at RimWorld.HistoryAutoRecorder.Tick () <0x00090>at RimWorld.HistoryAutoRecorderGroup.Tick () <0x00048>at RimWorld.History.HistoryTick () <0x00048>at (wrapper dynamic-method) Verse.TickManager.DoSingleTick_Patch1 (object) <0x00905>Verse.Log:Error(String, Boolean)Verse.TickManager:DoSingleTick_Patch1(Object)Verse.TickManager:TickManagerUpdate_Patch2(Object)Verse.Game:UpdatePlay()Verse.Root_Play:Update()