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Author Topic: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)  (Read 22804 times)

elStrages

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Description:
Rim-Cartels adds a whole new level of exploration and depth to RimWorld. It adds in the ability to build up a drugs based empire to your new colony. It gives you the ability to manufacture new drugs which can be used to boost your colony's mood and or sell on for large profits.

19/01/15 - Black market traders, I reworked the traders and made a whole new one for the sole purpose of shifting your good, so make sure when they pass you get your gear offloaded!

Download: v1.0
MODDB download will be active once the mod is accepted. for now download direct link :)


Preview:


Mod Team:
Coding, Graphics, Odd job manipulation:
- elStrages aka David

Video:
Rim-Cartels Preview

Details:

Fearutes:
�   3 Types of Plant
   o   Salvia
   o   Fabaceae
   o   Hamamelis
�   2 Types of Drug
   o   RimSpice
   o   RimDust
�   1 Type of Chemical
   o   Acidic Extract
�   3 Laced Meals
   o   Drugged Lavish, Fine and Simple Meals
�   2 Workbenches:
   o   Chemists Lab
   o   Acid Extractor
�   3 Traits
   o   Drug Fuelled, Druggy, Heavy Drug Abuser
�   New thoughts

Compatibility:
Fully compatible with Alpha 8.
Fully compatible with other MODs (Should Be)

Change Log: v1.1 The Black Market
- Added the Black Market Trader
- Fixed bugs across the board
- Tweaked the growing process
- Spelling mistakes corrected

Code: [Select]
[b][color=green]Change Log: v1.0 Rim Cartel[/color][/b]
Plants:
- Salvia - bud producing plant
- Fabaceae - powerder producing plant
- Hamamelis - acid producing plant
Materials:
- Raw Salvia
- Raw Fabaceae
- Raw Hamamelis
- Acid Extract - from raw Hamamelis
- RimSpice - form salvia
- RimDust - from Fabaceae
Production:
- Chemists Lab - Create drugs from faw materials
- Chemical Extractor - make acid extract from Hamamelis
Research:
- Narcotics - unlocks workbench's for making drug, raw materials available straight away.
Thoughts:
- Ate raw illicit substance
- Ate illicit substance
- Ate acidic plant
- Ate Drugged meals (Simple, Fine, Lavish)
Traits:
- Drug Fuelled - work speed +5%
- Druggy - work speed -10%
- Heavy Drug Abuser - work speed -25%
Classes:
- Substances: (all start deactivated)
- Raw Illicit
- Illicit
- Chemical Plants
- Chemicals
[hr]
« Last Edit: May 01, 2015, 09:45:26 AM by MarvinKosh »
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elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #1 on: January 16, 2015, 10:31:03 AM »

Reserved for change logs.
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popster99

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #2 on: January 16, 2015, 11:16:36 AM »

yay i hope this is compatible with cybernetic storm rgiht
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elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #3 on: January 16, 2015, 11:26:20 AM »

Should be :) funny if it didn't work haha
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popster99

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #4 on: January 16, 2015, 11:31:04 AM »

i know i played with a mod once on a different game and it wasn't compatible with the persons other mod it had me laughing
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RedTheHusky

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #5 on: January 16, 2015, 11:35:16 AM »

I checked your mod, didnt play it yet. But the acid producing plant isnt named Hamamelis, it's named Mamamelis.
Quote
<defName>PlantHamamelisRC</defName>
    <label>Mamamelis plant</label>
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elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #6 on: January 16, 2015, 11:36:14 AM »

I checked your mod, didnt play it yet. But the acid producing plant isnt named Hamamelis, it's named Mamamelis.
Quote
<defName>PlantHamamelisRC</defName>
    <label>Mamamelis plant</label>
Oh crap roflcopter ;)

fixed for next release :)

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Epyk

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #7 on: January 16, 2015, 12:31:38 PM »

Ooo. I'll give this mod a whirl.
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Try Epokalypse!

Kubouch

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #8 on: January 16, 2015, 12:36:42 PM »

The video is brilliant.

elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #9 on: January 16, 2015, 12:47:03 PM »

Ooo. I'll give this mod a whirl.
Keep an eye out for holes
The video is brilliant.
Thanks mate :)
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Romi

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #10 on: January 16, 2015, 01:36:39 PM »

I'm tripping balls.
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TheSilencedScream

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #11 on: January 16, 2015, 01:59:12 PM »

Haven't tried it yet, but I like the concept.

Not your problem, but I wish money was more of an issue, to make mods like this more beneficial.
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is the sledgehammer compatible with the romance mod?
Only in Rimworld.

elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #12 on: January 16, 2015, 02:13:19 PM »

I'm tripping balls.
haha looking at the item descriptions maybe.

Haven't tried it yet, but I like the concept.

Not your problem, but I wish money was more of an issue, to make mods like this more beneficial.
yeah it is hard to make a mod based around things to trade when money is easy to come by. but hopefully that will chamge
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Kubouch

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #13 on: January 16, 2015, 02:43:24 PM »

I think you should add some fancy psychedelic screen effects. You know... for roleplaying pusposes :-D.

elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #14 on: January 16, 2015, 03:07:21 PM »

I could do but not all colonist would be high at once, and people may get a bit annoying at the colourful displays :D
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