We are still waiting. Almost without hope, but we are still here...
This is... was? the best mod for the rimworld.
This is... was? the best mod for the rimworld.
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Show posts MenuQuote from: Constance68W on July 04, 2017, 01:32:14 PMEncountered this bug also. It is ship turret responsible of it. Dont know why.
***BUG***
So, I've got my dropships placed at their landing pad...
I loaded in my save this morning to see that when I "select" the dropship.. None of the actions at the bottom of the screen come up?
WHAT HAPPENED?!
This also happens when you select the "set parking/landing zone" icon..
And I also can't deconstruct my dropships.. I had to get the DevConsole up and use the destroy tool, so at least I saved the ChemFuel..
Quote from: Cpt.Ohu on June 26, 2017, 01:30:13 PMOk, i got it - player must remove all buildings from dropsite, including snowman.Quote from: Nord on June 26, 2017, 08:49:46 AM
Any way to remove landing sites which i dont need anymore? Looks like some of them expiring and some not.
I've introduced an option to forcefully remove the world object for the next patch.
Quote from: Cpt.Ohu on June 22, 2017, 01:26:34 PMCan we humbly beg you about compatibility patch?
Can you please tell me the exact steps you took for that to happen? Did you start from a landed ship (world map object) or from a map?Quote from: Diedel on June 22, 2017, 11:06:05 AM
When i tried to get to the peace talks (Recon And Discovery) it said on landing that i can't settle here as a world object is already present.
Well, this check ensures that you cannot settle on an existing faction base. There aren't any checks in yet for other objects that may contain a map.
Quote from: BlueWinds on January 03, 2017, 11:29:26 PMYes, i agree. I decided to build component assembly bench with my last 20 components, and now it looks like my colonists survive. But game was slow...
How do you all establish a colony if you aren't lucky enough to have Curiosity on your map? Do you make do with one suit station, and micromanage?
Quote from: Darkfirephoenix on January 02, 2017, 01:19:13 PMYou mean, one MOXIE is enough to sustain atmosphere in hub and greenhouse, and fill enough EVA stations? I will try.
You land with one small O2 generator (just set it up), 2 solar panels/eva stations are doable and regarding expanding the base for greenhouse: Mine for iron/aluminium to build the walls.
Also don't forget that the lander has electricity, H2O, N2 and O2 storage and those are filled.
Quote from: Skissor on December 25, 2016, 04:27:03 PM
3. If you try to load the 0.15.1284 version on A16 it very obviously crashes on world generation (tested right now). It loads up fine, but you can't really play it. The 0.15.1284 version for A15 is the latest published Alfalfa version.
So again, I am asking the mod creator and co-creators exclusively (and not anybody else):
Could you upload the latest "Alfalfa" version for A16?