Creative Colonial Building Thread

Started by EarthyTurtle, October 23, 2014, 07:35:08 AM

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EarthyTurtle





Creative Colonial Building Thread
A Building Challenge.


I thought I might start a bit of a building challenge in response to the thread "How to bring the colonies out into the open again?". Which if you haven't already seen it this post talks about possible ways to entice us to build out in the open. One possible way, which I suggested on page 15, is to have a creative building thread so players can put effort into making beautiful colonies and share them with each other.

So here it is; Please do plan, build, create, share with us your extraordinary creations. The challenge is to build a colony (preferably outside in the open) to look visually appealing. We don't wanna see fortresses designed to withstand endless attacks, this thread is here to encourage everyone to build in the open and utilise the space they are given



You can:
-Play at any difficulty (Pheobe - Basebuilder is recommended)
-You can build into mountians, though It's preferred you build out in the open or at least have some stuff that is out in the open.
-Have as many people as you like/build as large as you like.
-Use mods, any aethetics is good aethetics.

You cannot:
-Build kill boxes.
-Wall yourself in, or build roofs everywhere to stop drop pods.


Take pride in your work. When you submit tell us what you named your colony, give us screenshots, give us descriptions. Whatever information you feel like sharing do so. Look forward to seeing/submitting some work :).

Colonies:
(You can request your colonies removal from here)

By Timber

By ZephyrSly
  • Verdai
    "Verdai prospers once again as we find new technologies and recruit new citizens, pushing the boundries of our rimworld colony.
    Verdai will rise from the ashes as a pheonix arises anew! Glory to Verdai!"

By Shinzy

By christhekiller
  • The New Rim Empire
    "The central square is a highlight of beauty and helps split the colony into four easily traversed sections."

By TinnedEpic
  • Atrium Gates
    "One of 2 steadfast gates between the eastern peninsula and the continent. It stands to this day as the only pass between, the only way into Drifter Sanctuary."

By Stan-K
  • Hurray
    "Hurray we survived the crash"

By minami26
  • Trost
    "tundundunnnnnnn..."

By seonder

minami26

#1
FIRST! will post my countless open colonies later as soon as I get home! promise! editing this afterwards :)

Ninja EDIT:
I seem to have lost my screenshots, but I'm currently in game with one of my sea side colonies, its quite a breeze since i've been making a bunker for invasions lol much like D-Day gonna insert those later.

but Aesthetically here's a very nice colony that I have worked on previously that I made sure that each place looks good and has a function. It's walled but you guys can appreciate design right?
To those who have seen my old colony, I really like it so im gonna show it again to the new guys!

I present to you... COLONY TROST! tundundunnnnnnn..


Timber

Here are some of my own attempts to play a more open playstyle.

Colony 1:


Colony 2:
I ask not for a lighter burden but for broader shoulders. -Atlas

Endoric

How odd.... I am new here and have only built colonies outside.....i only mine if i find metals of some kind to use or sell...

BassMonroe

#4
I've been playing for quite a long time and i think outdoor colonies are the best, depending on how you set up your defences.

Indoor colony = cabin fever
outdoor colony = enemy drop pods

EarthyTurtle

#5
Quote from: minami26 on October 23, 2014, 07:55:34 AM
FIRST! will post my countless open colonies later as soon as I get home! promise! editing this afterwards :)
Sneaky cheeky! lol no worries man when you got time, I still have 1 on the go myself I wanna upload. But saving up for plasteel is a lengthy process :/. Hopefully will have it up soon.

Quote from: Endoric on October 23, 2014, 11:34:31 AM
How odd.... I am new here and have only built colonies outside.....i only mine if i find metals of some kind to use or sell...

You should take a few screenshots and show us. ;)
I think I'll try that next map I play. Use a mountain/hill only for mining.

Quote from: Timber on October 23, 2014, 11:16:54 AM
Here are some of my own attempts to play a more open playstyle.

Colony 1:


Colony 2:


Love em timber :D, Do you have any more open colonies happening atm?

edit: Hope you don't mind, I thought I'd link your colonies on the main thread for everyone to see :P. If you don't want them there just let me know I'll taken them down.

ZephyrSly

#6
It's the ninth month of the fourth year in the city of Verdai, and finally the Starvation Civil War has ceased. Many friends were lost to famine and betrayal, or simply gave up in what they saw as a world with no hope.

But that is over now.
Verdai prospers once again as we find new technologies and recruit new citizens, pushing the boundries of our rimworld colony.
Verdai will rise from the ashes as a pheonix arises anew! Glory to Verdai!

http://imgur.com/AoOTXsc
An overview of Verdai, showing as much detail as possible. You can mostly see the courtyard and the central catacombs, as well as some
of the East Verdai'an Plains.

http://imgur.com/UIMGTvY
This is the Verdai Prison (in the bottom left of the picture), as well as the South Verdai'an Estate.

http://imgur.com/fxQyiub
This is the North Verdai'an Estate, where most of the residential buildings are located.

http://imgur.com/pKHVoPz
This is West Plains, where the field (soon to be fields), combat training, corpse administration and main power plant are located. the dark building near the centre of the image used to be a restaraunt, but after several fire and other major saftey issues, the building had to be closed.

http://imgur.com/FlBg1VH
The Catacomb Courtyard - the main entrance to the old catacombs, most of the inner tunnels and rooms are now used for storage, with the exception of a few make-shift bedrooms. the hospital and last stand armory can be seen from here.

And that concludes the tour!

Thanks,
Zeph

*Edit*

Just relised my colony would count as walled-in, at least in part. I'll remove this post if its aginst the point of the thread







SHOOGER, LOTS OF SHOOGER. AND BLUE MALK.

Endoric

On the topic of outdoor colonies and long games...

Given that most build in hillside do most also pick the maps with mountains or are games typically so short no one gets to the point of building really large because they either die or build a ship and leave?

Does anyone decide not to build the ship and instead remain on the planet?

Won't map resources run dry outside of growing trees and crops and whatever raiders and events bring you?

While loosing is fun is the real loosing in this game when you actually do good and become well enchrenched and established?

EarthyTurtle

Quote from: ZephyrSly on October 24, 2014, 02:52:30 AM
It's the ninth month of the fourth year in the city of Verdai, and finally the Starvation Civil War has ceased. Many friends were lost to famine and betrayal, or simply gave up in what they saw as a world with no hope.

But that is over now.
Verdai prospers once again as we find new technologies and recruit new citizens, pushing the boundries of our rimworld colony.
Verdai will rise from the ashes as a pheonix arises anew! Glory to Verdai!

http://imgur.com/AoOTXsc
An overview of Verdai, showing as much detail as possible. You can mostly see the courtyard and the central catacombs, as well as some
of the East Verdai'an Plains.

http://imgur.com/UIMGTvY
This is the Verdai Prison (in the bottom left of the picture), as well as the South Verdai'an Estate.

http://imgur.com/fxQyiub
This is the North Verdai'an Estate, where most of the residential buildings are located.

http://imgur.com/pKHVoPz
This is West Plains, where the field (soon to be fields), combat training, corpse administration and main power plant are located. the dark building near the centre of the image used to be a restaraunt, but after several fire and other major saftey issues, the building had to be closed.

http://imgur.com/FlBg1VH
The Catacomb Courtyard - the main entrance to the old catacombs, most of the inner tunnels and rooms are now used for storage, with the exception of a few make-shift bedrooms. the hospital and last stand armory can be seen from here.

And that concludes the tour!

Thanks,
Zeph

*Edit*

Just relised my colony would count as walled-in, at least in part. I'll remove this post if its aginst the point of the thread









I like that, that's an insane amount of stone used xD. Love it nice job.

Quote from: Endoric on October 24, 2014, 08:50:26 AM
On the topic of outdoor colonies and long games...

Given that most build in hillside do most also pick the maps with mountains or are games typically so short no one gets to the point of building really large because they either die or build a ship and leave?

Does anyone decide not to build the ship and instead remain on the planet?

Won't map resources run dry outside of growing trees and crops and whatever raiders and events bring you?

While loosing is fun is the real loosing in this game when you actually do good and become well enchrenched and established?


Depends on what difficulty you play at. I mean objectively your right the map will eventually run dry of natural resources and true enough that can halt construction for you. However traders still run buy and most of them sell the resources you need. Harvesting cotton, hats, foods, wood and selling them to traders can seem tedious, but when you have a stockpile of over 5k food that's roughly 5k you can spend on what you need, in my case on plasteel. Your colony suddenly turns from a colony to a factory, monopolising on a good and trading.

One common method for people is to butcher the raiders who come through and use their leather to make hats to sell. also selling raider items is good. Surviving raiders they either convert or they harvest for organs, then sell them to slavers. I prefer not this method, but I can certainly see the monopoly in it.

Shinzy

I showed my Fran's Court in the "show us your outdoor colony thread"
but I could do an update =P just to say outdoor colony without killbox
is really fatal ;D
I have maybe 5 or 6 turrets total

I lose colonists at a steady pace (ofc I recruit colonists all the time, too)
but have managed to get the invaders flee every time
There's been some real sticky situations =P (if Levin is reading, you're a star ;D)
I had to manage my colony with 3 people after one raid and Levin caught a disease Miracle was badly wounded but still walking and Fran is a pacifist so she's usually just fine. but they kept the colony running for the most part
keeping *almost* all the wounded & prisoners fed/treated



I'd like to do some renovations there but I usually end up getting put into situation
where expanding the colony isn't possible cause the raids usually cripple my people real good =P

christhekiller

Okay so this build is a lot like the other one I posted in the other colony thread. However I decided to do a new one since I had made a couple kill boxes. Though, using Edb's prepare carefully mod, I did start with the same 4 colonists again. In general I think this colony has sort of refined the idea I had in the last one, wasting less space and lowering traveling times for haulers in general.

So let's break it down. The colony, known as The New Rim Empire, the central square is a highlight of beauty and helps split the colony into four easily traversed sections.

The Agricultural Area
This area is the most vital for our colonists. Thusly they decided to build it in the safest area. A natural rock formation just off screen insures that few raiders attempt to attack towards that direction. All the food and plants are grown and harvested in this area. Furthermore, the cafeteria and butchery are located nearby ensuring a short travel time for the haulers to haul the food into the cafeteria, where it is typically prepared in the kitchen, the rim famous Simple Meals prepared by none other than our former-slave "Not-a-scot" Scotsman are a international delight, which are only made better by Welsh's farm fresh potatoes and strawberries.

The Industrial Area
The name really speaks for itself here. This is pretty much where everything is done here. From healing the sick and wounded to our other former slave "Simple" Simon droning on with his near constant work to create the materials for our roads. All our goods are bought and sold here with excited traders just begging for a chance to done a famous New Rim Empire T-shirt. And here Aoi has single-handedly brought us into the future, discovering such new and exciting technologies as "Colored Lights."

The High-Risk Area
This is the area that are most high-risk things are stored. Located here is the prison, and the prisoners, with our colony leader Kees (who considers himself a master debater) frequently enjoys lengthy and usually fruitless conversations with passive prisoners who have spent half their lives in there. Of course, no High Risk Area would be complete without a good ol' fashioned armory. Where all the armor and weapons are stored, in a safe, dry environment. Aye, if our colony believed in nuclear weapons or mutated sewer lizards they would certainly be stored here.

The Residential Area
What's to say about this section. This is where all our colonists live... well that's it. They certainly enjoy the height of luxury out here on the Rim in these homes. No barbaric raider or high class tribal would ever get carpet or wooden beds of such a high quality (indeed they frequently attack just to get a chance to feel the carpet between their toesies). Alas, we are forced to brutally murder them, steal their clothes, and burn their corpses. Oh woa is us for having to commit such heinous acts in order to keep our carpets clean. But have you TRIED to get tribal dirt from out of your carpet? No I don't think so.


EarthyTurtle

#11
Hey it's Kees! It's me!
Love it mate, simple and effective. I did a similar design I wanted a centre point to make travelling easier, but It got blown out of proportions.

Speaking of which...



Finally completed it, Took me long enough though. :D

Atrium Gates
"One of 2 steadfast gates between the eastern peninsula and the continent. It stands to this day as the only pass between, the only way into Drifter Sanctuary."

http://imgur.com/a/ZTUKH

The town basically has a wall of stone and plasteel inlay that splits the entire map into 2 halves. Essentially any visitors or travellers passing by must pass through Atrium in order to get to the other side. So when 2 rival factions meet up in the centre there is an epic stand-off :D. I've tried to build not for practicality but more for aesthetics so I hope you guys like the design.

I'll add more pictures to the folder later. Show off the tavern maybe, hospital, cells etc. I think it looks especially western and I love it :D. I can see myself making a lore out of this too with the map I am using.

Shinzy

*gasp* the central area is amazing!
I demanse close ups asap
my colonists want to migrate there right now

love the "green quarter" down there
the hospital and tavern ain't hard to miss but whaat are the rest!

Darastrix

I usually always play an outdoor colony. This is on Classic difficulty with no mods. Usually a bit rough to start but once the kill box is up it is much easier to manage raids.


The statement below is true.
The statement above is false.

EarthyTurtle

Updated the album with more images. But I'll go through each one individually ;), just for you shinzy.

Tavern
"Need a good strong belt before hitting the road again? Since Atrium is a pathway between the north and south of the map countless hundreds have passed through the town and on the way usually stopped to visit, have a chat, grab a bite to eat and so on. Tavern is in a spot where most of these travellers stop. It was actually my first building too, so this essentially is the 'centre' of my colony."
http://i.imgur.com/3Ztdz5f.jpg

Prison, Comms room, Tailors
"I wanted a real western looking stocks/prison. So each prison cell is sealed off with metal bars and the sheriff lives closeby. In this case Ms. Kirk is my Sheriff and Emmie is my Deputy. We also have a state of the art comm system, good relations with our allies and a tailoring station to make hats out of spare materials we get from hunting."
http://i.imgur.com/fwHMiAt.jpg

Blacksmith, Crematory, Burning chamber, Brick Reserves
"a Nice blacksmith open to the path for everyone to see. The Crematories lie behind the burning chamber out of sight and mind. It was originally a mountain so I just built around it."
http://i.imgur.com/lW2C9OT.jpg

Wood stockpile, Hospital, Orbital launchpad
"Paid special detail to the designs and construction of the Hospital and the Launchpad. I wanted them to look futuristic and stand out from the rest. Hospital is even lined with silver braces, which I though was really nice. As for the logs... every planet needs a, 'woodstock' ;)."
http://i.imgur.com/TeppOlD.jpg

Housing, Outdoor areas
"Everyone has their own house, their own double bed, their own place of sanctuary. Plus a fair decent outdoors area nearby to congregate and chat with their neighbours."
http://i.imgur.com/4xkYAvo.jpg

Farms
"These farms are so productive that it I have to have 8 bionic farmers assigned just to keep up with it. It's so productive that on a good yield I can bankrupt most traders when they come by :D. So much fun doing that."
http://i.imgur.com/qG03E3j.jpg

Husbandry
"Somehow thought it was a good idea to keep animals in a confined space for extended periods of time. The pigs seem happy enough but the muffalo are truly wild beasts. Their the reason I ended up installing stone brick doors. I now only have to sit back and wait for them to breed. Besides that fact breeding isn't in the vanilla game it probably doesn't help my case that all the animals in the pen are Male."
http://i.imgur.com/x7r8Wgc.jpg

There are heaps more things in my Imgur album: http://imgur.com/a/ZTUKH including the junkyard, vaults, weapons caches, housing, the walls themselves.
I still need to add more to it though. For 1 I need a laboratory and another I was considering adding some kind of monument or memorial centre that is lined with gold walls. Would be very expensive, so I have to save. Lab shouldn't be too difficult though. Might be also considering adding a stable of some kind or more aesthetic buildings :).