Unstable build feedback thread

Started by Tynan, June 16, 2018, 11:10:34 PM

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publicuser

#3165
Quote from: cactusmeat on July 19, 2018, 12:44:13 AM
Quote from: publicuser on July 19, 2018, 12:21:26 AM
killbox

i had no idea that attacking through diagonal walls was even possible. stacking animals too. I don't think either should be possible.

I'm wondering what you do when sappers or drops pods hit, what difficulty and such?
These pictures are from internet, not me. but the guy who post it answers your question. All theses are possible.

1. diagonal walls: pay attention the door(keep the door open) and slag beside diagonal wall, it can slow down enemise and make it possible to attack them

2. stacking animals: set one tile area for animals, send animals to the area, then it works

Difficulty: Randy Extreme

Tynan

Quote from: seerdecker on July 18, 2018, 10:46:44 PM
either Tynan's description is wrong or your stated formula is wrong. I'm too lazy to decompile the code and verify myself. Hopefully someone else can verify.

My mistake actually, my description implied a wrong outcome for >100% armor ratings, I'm going to rewrite it.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Boboid

#3167
Most pawns that have chemical interest or fascination develop undesirable addictions during their binges that most people will try and quell.
Ergo most pawns with either of those traits are suffering ~-35 mood which significantly increases the chance of going on another binge which compounds the problem. Catharsis does its job for 3 days but withdrawal takes considerably longer.
Trying to assert control over chemical interest/fascination literally makes the problem worse.
It's like being Sisyphus except each step you take makes the boulder heavier :P


You can of course just let them do whatever they want with their drugs but.. that's expensive and ultimately fatal as they either overdose or build up tolerances which lead to medical issues.

I'm not actually sure that a chemical fascination pawn can generate more value than he costs if you just leave him to his own devices for a few years. I could be wrong of course - I've never had a chemical fascination pawn last more than 2 years. Mostly because I end up using them as cannon fodder and Molotoving their stupid corpses for being such capricious jerks :P
It might not objectively be the right call, but it's way more satisfying than putting up with them.

Edit: Just for context - In my current Rough cass game where I'm trying to breed 150 capybaras my average mood is somewhere around 60 https://imgur.com/a/6Ky6eDl
The only way I'd accept a chemical fascination pawn into my colony at this stage was if he brought his own suit of legendary power armor with him :P



A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Greep

#3168
It would be nice if psychite addiction at least acted as the wiki wrongly says, resulting in kidney damage.  At least then you could organ harvest to keep them going.  However, I've always seen them get brain damage, in which case they're just a drooling zombie that eats into profits and is only useful for target practice.

Edit: actually that's weird, the defs say kidney damage, so I don't know why I got brain damage once.  Maybe I'm wrong.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

publicuser

#3169
Quote from: cactusmeat on July 19, 2018, 12:44:13 AM
Quote from: publicuser on July 19, 2018, 12:21:26 AM
killbox

i had no idea that attacking through diagonal walls was even possible. stacking animals too. I don't think either should be possible.

I'm wondering what you do when sappers or drops pods hit, what difficulty and such?

About sappers or drops pods hit, I think you can set more unfinished items or structures and forbid them (like picture 1 shows), AI will attack these things first, then your colonists will kill enemies easily

East

Quote from: EvadableMoxie on July 18, 2018, 07:07:36 PM
My new favorite things to do with the bodies of my enemies: Sending them home.

https://i.imgur.com/UQoN2p6.png


It would be very interesting if our pawn that was kidnapped comes back like this. Of course he died.

Greep

#3171
Well looks like meleeing centipedes is pretty much dead.  You take over twice the damage and take about 4 times as long to kill them.   :'(  Guess my shield guys get to run in circles as decoys again  ::)

[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

EvadableMoxie

I haven't found anything that really works for centipedes, and the worst part is the high amount of randomness in the raids.  I activated a poison ship and got 7 centipedes and only about 4 lancers and 4 scythers.  I got completely decimated. Reloaded and tried again, this time I only got 2 centipedes and 20+ lancers and sycthers and won easily.

Pretty much anything beyond 3 is completely impossible for me to deal with at present.  Even if I get a melee on all of them they will beat the melee in melee combat and then it's right back to shooting. EMPs aren't effective because they take so long to die they adapt. You may as well not even bring any traditional ballistic weapon other than a sniper rifle, and even charge rifles barely hurt them.  I have 2 charge lancers and those do okay, though not great.  I think I might be able to handle limited numbers if I had 6 ranged all with charge lancers.

I thought about trying to exploit the lack of heat armor but the problem is firing mollys or inced launchers at them pretty much means I can't use melee, which means a single one of them with an incend launcher of their own will wreck me.

Sycthers and Lancers feel fair, there are tactics to beat them and your weapons can actually hurt them.  Centipedes are just... it's ridiculous right now.

5thHorseman

Vance just tried to escape, twice, because both caravans who showed up right after the raid can't keep out of his room.

He never made it to the door, possibly because he was shot like 5 times.

[attachment deleted due to age]
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

East

#3174
it crashed 4-5 times.
https://i.imgur.com/O4UPZIb.jpg

and many bill in here
https://i.imgur.com/Wx5vSeS.jpg

i need rename function bill.
I hope Bill will be succeeded in building the blue print again when it breaks.

and

I wish I could keep the corpse in the crptosloeep casket. I want to keep the body to use the resurrection serum. How strange it is to put a sarcophagus in the fridge!
I want to escape the ship with my colleague corpse.

Greep

#3175
At least the LRMS isn't as bad as my kneejerk reaction.  Mmmm silver.  Om nom nom nom nom.

Btw, my lump miner is the best.  Bionic nudist warrior.  When I kill any threats I go naked mining   8)

[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Kerr

Quote from: East on July 19, 2018, 02:56:21 AM
Quote from: EvadableMoxie on July 18, 2018, 07:07:36 PM
My new favorite things to do with the bodies of my enemies: Sending them home.

https://i.imgur.com/UQoN2p6.png


It would be very interesting if our pawn that was kidnapped comes back like this. Of course he died.
Duuuuude! If you refuse to pay the ransome then they come back dead in a pod! That would be epic!

East

@Madman666
I am immature English. Even if you feel uncomfortable, please understand.I really want to speak politely.But short English makes me afraid.

I'm just curious. I used Steel LMSR and it was very inefficient. Due to the weight limit, we could not take large quantities. I wonder how you play differently from me. How many people do you operate caravan? What are your favorite animals? And how do you deal with threats?
I would like to hear your opinion of the Steel LMSR.

EvadableMoxie

I think it's probably more efficient to do silver sites and then buy the steel from traders. That said, steel isn't bad if you really need steel immediately and have drop pods. Gold is useful also for goodwill to make sure those caravans come regularly, and really good for farming exotic caravans for artifacts and skill trainers because you can trade it and then gift the leftovers to get the goodwill back and just request another.

East

Quote from: Greep on July 19, 2018, 04:10:13 AM
At least the LRMS isn't as bad as my kneejerk reaction.

https://i.imgur.com/iUfpAuD.png
Do not go alone. This can be done with 1 VS 12.