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Messages - CazemTheNinja

#1
Mods / Artists for Race Mod
February 03, 2019, 05:10:49 PM
Any artists who are fairly capable of making reasonable textures for a rimworld race interested in helping out? Currently got my race's ready to roll and looking for s touch of help to raise the quality
#2
Hey so there's a lot on the steam site. So if you get the download link for the steam mod link, you can take it to this site http://catalogue.smods.ru/archives/559 (admittedly that's a mod on that site I was personally looking at but it's the right site regardless) you can request that they post a non steam link solving your issue :)
#3
Mods / Tribal/Medieval overhaul?
May 26, 2018, 08:24:39 AM
I've currently started designing aspects as part of a overhaul focusing on early age mechanics such as knights more early game herbs and medicine and weapons aswell as proper smithing and tanning.

I did want to extend the creation chain of various items such as cheese making and wine.

So for cheese making there would be various types of cheese dependant on the animal and each kind can be crafted into a cheese of varying quality I.e buffalo edam or sheep's mozzarella (I know now that realistic)

I was hoping to do this across a lot of items and 're do the economy so that making money is a tad more difficult and you actually have to use expert crafters to get there and can make large scale dedicated production lines. But I'm wondering if people would like this or think it would do? Or would it be too much micro management
#4
I think I've kinda found what your after? From what I can tell you want an animal like (in terms of rimworld) robot that is basic enough that it isn't a replicate of a pawn but can perform basic combat tasks?

The lighter than fast mod provides a few types of boarding drone if I'm right. Obviously that's not the main point of the mod as it adds new race types but it does add what you want. Take a look on the forums
#5
Im gonna see if i can add it into my current mod, so if it does get added i will drop a link
#6
Quote from: daedelus on May 09, 2015, 04:17:38 AM
I think once it's updated to A10 Cybernetic Storm would make a good addition. :)

I Agree so much so! Cybernetic storm was the mod that made rimworld for me and as soon as i can its going into this
#7
I have made a combination mod of three mods one of them being yours and epoe and minus's mod as they dont work together originally, so i have made a fix pack for this. Im not sure of your opinion on modpacks so i wanted to just get explicit consent, the link is here and i have credited your mod. Here is the post https://ludeon.com/forums/index.php?topic=12961.0

Thankyou
#8
I have made a combination mod of three mods one of them being yours and then glittertech and also epoe mod as they dont work together originally, so i have made a fix pack for this. Im not sure of your opinion on modpacks so i wanted to just get explicit consent, the link is here and i have credited your mod. Here is the post https://ludeon.com/forums/index.php?topic=12961.0

Thankyou
#9
I have made a combination mod of three mods one of them being yours and then glittertech and minus's mod as they dont work together originally, so i have made a fix pack for this. Im not sure of your opinion on modpacks so i wanted to just get explicit consent, the link is here and i have credited your mod. Here is the post https://ludeon.com/forums/index.php?topic=12961.0

Thankyou
#10
Quote from: GamerGuy on May 09, 2015, 03:00:52 AM
Cool I will try this out tomorrow
Could you possibly add mechanical defence 2??

I definable will, im looking into balance of the current mods and trying to straighten out the tech tree ish, but md2 is a mod i enjoy and think would go well alongside this pack, glittertech stuff+md2 would be good
#11
Quote from: deadlydullahan on May 08, 2015, 09:29:05 PM
If possible can you include a changelog, as you go along updating this, please?

I certainly can, thanks for mentioning it i didnt even give it a thought
#13
I missed that haha give me five whilst i upload it to dropbox :}
#14
This pack is in its early stages, current it contains 3 of the main science mods released for alpha 10. Please suggest any mods you think may be worthy and any ideas you have for the pack. Thanks
Ive just got the second version out, this should make organ and bionics etc a much more linear progression with one table per research advancement apart from organs and bionics. They have separate trees which (hopefully) interlink. Enjoy
(Its now 1 am here so no more yet. Tomorrow work continues)

Glitter Tech
Extended Surgery And Bionics
Expanded Prosthetics and Organ Engineering

These mods if installed side by side don't work and are not compatible however this combination of all three does work and will allow you to get all the features of all three.

Please take into account this thread and the pack are both works in progress however it should be fully functional and i have tested it to a degree.

Please report any bugs so i can fix them rapidly. The mods when combined will usually use many less workbenches and have intertwining research tress making game advancement more realistic, im also looking into to supplementing the pack with personal additions of new power sources and increasing the difficulty of rimworld altogether.

Current Mods Combined
Glittertech
EPOE
Extended Surgery And Bionics
MD2-In Progress

The Link
https://www.dropbox.com/s/50mgc58klhz7cwu/Global%20Science%20Mod.rar?dl=0 V2 The Link

Planned:
Balance between the mods Meh not yet
More mods interacting
Linked research <----DONE
Crossover between them <---DONE
Single crafting table rather then numerous paths <---- DONE
Maybe make it a choice? advancements in bionics prevent synthetic progress etc hmmmm...

Changelog:
Released V1
Bug Fixes, Crafting improvements, Release V2

Credits:
Ykara https://ludeon.com/forums/index.php?topic=10571.0
Minus https://ludeon.com/forums/index.php?topic=7029.0
Sam https://ludeon.com/forums/index.php?topic=5509.0
#15
I know you wanted some suggestions for prosthetics (that word is really hard to spell Haha) so i made a small list between me and a few friends who play this mod. Take em or leave em. Thanks for the awesome mod, this is my favourite part of rimworld.

Wheels? Sort of like tank tracks or some form of wheelchair thing that buffs movement?
Implants rather then actual body additions, deus ex i think its called has stuff like that so things like skill implants for specifc skill sets
So you get a craftsman implant that increases crafting and construction or a intelligence implant that increases medical and research. Etc...
Aswell as some that add other things like decreases the rate at which food goes down (not sure if possible i aint a coder)  aswell as something that increases infection recovery
what about inbuilt weaponry? Sacrifice a limb for a shoulder mounted plasma cannon similar to the film planet reach i think its called. She has an ak 47 for a leg its pretty awesome.
Have you considered making mecha suits for pawns? So rather then exosuits that stay on all the time mecha stations that you can enter and take off. Increases damage and ranged but you cant do work in them (slightly different from the mod i know)
also different types of exosuits. So some dedicated to melee others speed similar to the call of duty where they have three types with different speeds health and damage.

Anyways thanks for the mod