[1.1] Misc. Robots++

Started by alaestor, September 16, 2016, 12:08:58 AM

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Lennbolt7

Quote from: azulusthra on January 07, 2017, 10:38:44 PM
Quote from: alaestor on January 07, 2017, 09:34:36 PM
I've changed the mod to A16 and made some minor changes to fix some errors that were created by the game update.
Previous versions can be found via the Mega.nz link in the main thread.

There is a hotfix by Haplo to his Robots mod that makes this all possible; however the parent mod isn't in official capacity yet, so use it at your own risk and expect things to change. Though from what I've tested, it seems to work fine.

Link for the hotfix ?
Can't seem to find any links for robots A16..
I believe Haplo has it uploaded on steam.

alaestor

#61
Quote from: Lennbolt7 on January 07, 2017, 10:55:40 PM
Quote from: azulusthra on January 07, 2017, 10:38:44 PM
Link for the hotfix ? Can't seem to find any links for robots A16..
I believe Haplo has it uploaded on steam.

I know for sure the steam version is A16 compatible and I tested it myself; however I don't think Haplo has uploaded it anywhere else. I'm hesitant to mirror it here as I don't have his permission and it's also a temp/short-term fix prior to a full release... But what the hell. Consider that link extremely unofficial so stay tuned for a proper release by haplo.

Use that at your own risk (save & game corruption, hotfix-quality, etc)

and yes... I changed my mind half way through writing that.

Senio

can dev a cleaning  bot?
thanks .

AzharNoordin

Getting this error and having conclict with this mod https://ludeon.com/forums/index.php?topic=29098.0 probably because of the med bots

XML error: <defaultCooldownTicks>80</defaultCooldownTicks> doesn't correspond to any field in type VerbProperties.
Verse.Log:Error(String)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.XmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator1ED:MoveNext()
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
RimWorld.<PostClose>c__AnonStorey3A4:<>m__530()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Goldini50

Its not possible for me to craft any robot. Tested without any other mods ( just Core, Misc. Core, Misc.Robots) + new savegame - still the same Problem.
If one of my pawns try to complete a robot on the robots table I get this error log.

Is there any workaround/hotfix for this ?
Cheers,...

[attachment deleted by admin due to age]

14m1337

I'm experiencing the same XML error as AzharNoordin before, but as I don't use the mod that he linked, I don't think it's a mod conflict.
XML error: <defaultCooldownTicks>80</defaultCooldownTicks> doesn't correspond to any field in type VerbProperties.
Verse.Log:Error(String)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.XmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator1ED:MoveNext()
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
RimWorld.<PostClose>c__AnonStorey3A4:<>m__530()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
Usually drunk on Mondays from 21:00 to 03:00 CEST.

Haplo

This is a missing a16 conversion.
DefaultCooldownTicks was changed to defaultCooldownTime. And it needs a time in seconds now.

alaestor

#67
mv1.0.5 has been released, fixing the DefaultCooldownTicks error spam.

Quote from: Goldini50 on January 08, 2017, 07:23:24 AM
Its not possible for me to craft any robot. If one of my pawns try to complete a robot on the robots table I get this error log.

I just tested it. Try downloading the latest version of the mod (1.0.5) and try again. Double check you have the correct load order and game version.

Quote from: Haplo on January 08, 2017, 09:18:40 AM
This is a missing a16 conversion. DefaultCooldownTicks was changed to defaultCooldownTime. And it needs a time in seconds now.

heh... whoops. You maintain my mod better than I do.

pktongrimworld


blaxblade

I have some problems with some robots; with builder and cook.
Builder does not work, it goes around, occasionally work only at deep drill but has never built anything. Cook robot does absolutely nothing. I have download the last version on mediafire

blaxblade

i found the problem, is combat realism; there is o there will be a fix, a patch o a solution for this?
please :) :) :)

Goldini50

Quote from: alaestor on January 08, 2017, 02:17:37 PM

I just tested it. Try downloading the latest version of the mod (1.0.5) and try again. Double check you have the correct load order and game version.

Reinstallation fixed my problem ,lol - thx ;)

ChromeMax

I'm just grateful that the original robots mod was updated as well as this, but I have a few suggestions for you. Maybe set up a fourth tier for those who has many resources to spend and need faster and more efficient workforce than the third tier. Also, you should add the ability to install parts on robots that make them "Harder, Faster, Stronger Better" via surgery. Anyways, basically just wanted to thank you for updating this mod as well.

AzharNoordin

#73
Ummm...how do you activate the robots? i keep clicking activate robot but nothing happens....

Edit: NVM its conflict with Fulffy's Worktab

blaxblade

Please, there is a fix? how can i solve?