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Messages - smileysticks

#1
Mods / Re: multiplayer mod?
August 30, 2015, 03:29:04 PM
Quote from: whoishigh on August 24, 2015, 06:51:09 PM
This thread is pretty interesting but I've yet to see anyone describe how multiplayer would actually function in a game like this, regardless of whether it's legal or (somewhat) possible in a completely different game. It's hard for me to see it being anything more than a simplified Clash of Clans clone. This game just doesn't lend itself to a multiplayer environment. But don't let these people who actually write mods stop you from living the dream and rewriting Rimworld!
OP here, after reading the thread, here are some of my thoughts:

    For multiplayer, i was thinking of something resembling starcraft 2. Players would spawn in and build their bases, tech/gear up, then have the choices to trade, attack, or defend them. In terms of time forwarding, it could be like starcraft as well, with it always on a set time.

   The main focus wouldnt be the combat however, since starcraft strictly does that better. Think of sid meier's civilization, it has players put in a world together, where they build up cities and buildings/farms to get stronger, trade with eachother, and can fight among themselves.

   I was thinking rimworlds multiplayer could be like a game of civ, but instead of being turnbased, it uses starcrafts time management.

According to everyone in this thread, it is not possible.
Oh well.
#2
Mods / multiplayer mod?
July 04, 2015, 02:11:32 AM
Is it possible? I would love to have actual humans raid me instead of AI.