Quote from: whoishigh on August 24, 2015, 06:51:09 PMOP here, after reading the thread, here are some of my thoughts:
This thread is pretty interesting but I've yet to see anyone describe how multiplayer would actually function in a game like this, regardless of whether it's legal or (somewhat) possible in a completely different game. It's hard for me to see it being anything more than a simplified Clash of Clans clone. This game just doesn't lend itself to a multiplayer environment. But don't let these people who actually write mods stop you from living the dream and rewriting Rimworld!
For multiplayer, i was thinking of something resembling starcraft 2. Players would spawn in and build their bases, tech/gear up, then have the choices to trade, attack, or defend them. In terms of time forwarding, it could be like starcraft as well, with it always on a set time.
The main focus wouldnt be the combat however, since starcraft strictly does that better. Think of sid meier's civilization, it has players put in a world together, where they build up cities and buildings/farms to get stronger, trade with eachother, and can fight among themselves.
I was thinking rimworlds multiplayer could be like a game of civ, but instead of being turnbased, it uses starcrafts time management.
According to everyone in this thread, it is not possible.
Oh well.