[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Kolljak

Well in particular i need alot of diffrent Medieval and Early to late Renessance weapons such as rapiers and Estoc's [a bladed rapier which i am familiar with] claymores [slow swinging highdamage] maces and mauls just diffrent melee weapons coding isnt my strong suit if i was a Person in rimworld my C++ would be at 5/20 lol

elStrages

It's a good job you need no C# skills what so ever to add melee weapons then :) but I think we could definitely use a load of additional melee now that Plymouth and I have expanded our alien weapons :D

TrashMan

Quote from: Evul on January 18, 2015, 01:49:00 PM
Quote from: Plymouth on January 18, 2015, 11:50:13 AM
Quote from: Evul on January 18, 2015, 11:48:46 AM
Quote from: Plymouth on January 18, 2015, 11:28:46 AM
Quote from: Dragoon on January 18, 2015, 08:08:33 AM
sorry I'm not am modder why no power fists (guns only?)
Because humans can't use Space Marine grade powerfists without terminator armour.

Well that don't stop us cause we have boaters and a pawn should blow her hand off.

I simply don't like Power Fist idea outside of Terminator armor.

A variant of it? Dosent that exist? :P

Normal humans do get power armor (like SoB).
But 40K does have gene-enhanced, non-SM humans that do carry really big things.

Like this legend:
http://i3.photobucket.com/albums/y82/Wappellious/imperial%20guard/CommissarYarricksmall.jpg

That's an Orc powa klaw

NoImageAvailable

So, looking at the roadmap I see there is a bunch of apparel listed, does that 2.18 will give us camo uniforms? More importantly, does this mean we can request camouflage patterns now? ;D
"The power of friendship destroyed the jellyfish."

Evul

Quote from: NoImageAvailable on January 23, 2015, 09:21:15 AM
So, looking at the roadmap I see there is a bunch of apparel listed, does that 2.18 will give us camo uniforms? More importantly, does this mean we can request camouflage patterns now? ;D

That sir is a possibility ;D



But not in version 2.18 they are a stand alone mod pack :)

JonoRig

#1265
Called "Project armour"? Ha

Edit: "Project Armory Apparel (PAA) actually."

Well, ok, that sounds much better, but not far off....

Evul

Project Armory Apparel (PAA) actually. :P

NoImageAvailable

Quote from: Evul on January 23, 2015, 10:16:10 AM
Quote from: NoImageAvailable on January 23, 2015, 09:21:15 AM
So, looking at the roadmap I see there is a bunch of apparel listed, does that 2.18 will give us camo uniforms? More importantly, does this mean we can request camouflage patterns now? ;D

That sir is a possibility ;D



But not in version 2.18 they are a stand alone mod pack :)

Well then let me be the first to suggest we break from the current US-centric course with some good old-fashioned Flora both for BDU's and parkas. The more recent digital version is pretty nice too although I'm not sure how well it will show up in game graphics. Then there is the Kamysh pattern, available both in green and blue. For temperate regions there is the iconic Partizan while arctic climates get something suitable as well. And of course no Russian uniform is complete without a Telnyashka, available with sleeves and without and in a variety of colors such as red, black, light and dark blue. And if that is not enough to make you regret taking on requests yet, how about a KLMK jumpsuit? :P
"The power of friendship destroyed the jellyfish."

Kolljak

I am asuming there is a way to code in Clothing lowering Enemy Accuracy?

Evul

Quote from: Kolljak on January 23, 2015, 12:28:17 PM
I am asuming there is a way to code in Clothing lowering Enemy Accuracy?

Not sure, but a way will be found to at least lower it IF the camo is in the right environment :)

tresflores

hey evul this guy could use help with textures would you mind checking out his ideas

https://ludeon.com/forums/index.php?topic=9390.0

Evul

Our stuff is coming together!

As we declare stuff ready and done our awesome documentation guy LittleMikey. Adds stuff to our weapon list on the RimWorld wiki!
http://rimworldwiki.com/wiki/Project_Armory_(mod)/weapons
Take a look! And please tell us if something looks way or strange off or if it is strange.

You can also see our current stage in development by looking here:
http://dev.evul.nu/mantis/roadmap_page.php

SilverDragon

I like stuff! :3~ Stuff is nice and fun, I want more.

Evul

Stuff is nice.
All the weapon are having winter cleaning in "code" and art.

NoImageAvailable

Quote from: Evul on January 27, 2015, 11:04:19 PM
Our stuff is coming together!

As we declare stuff ready and done our awesome documentation guy LittleMikey. Adds stuff to our weapon list on the RimWorld wiki!
http://rimworldwiki.com/wiki/Project_Armory_(mod)/weapons
Take a look! And please tell us if something looks way or strange off or if it is strange.

Really digging the new art style though one minor detail I noticed is the AK's lack their individual muzzle breaks. Compare:
AK-47 (no muzzlebreak)
AK-74M and AK-101 (AK-74 style muzzle break)
AKS-74U and AK-12 (each with their own muzzle break)
So the sprites for the AK's except the 47 need to be a bit prolonged in front of the sights. Might be a minor detail but to me as an AK nerd it sticks out.

QuoteYou can also see our current stage in development by looking here:
http://dev.evul.nu/mantis/roadmap_page.php

Considering the progress bar has shrunk down to 47% I take it the release on 17th Dec 2014 will be delayed a bit? :P
"The power of friendship destroyed the jellyfish."