Quote from: vovik on January 05, 2019, 08:45:02 PMNot remove - change it to remove all hidden "terrain cost" for structure calculation.... Vanilla dirt is something to be inheretly carried around by pawns... so its not even logical to add strange ples of dirt(that are produced indefinitely of thin air and cannot be disposed of by other means than dropping of caravan)....
First, I have absolutely no idea what you mean by "hidden" costs, as the cost and yield of the various terrain transformations in "Fertile Fields" are clearly defined.
Second, it's nonsensical to talk about "vanilla dirt," as there's no such thing. Vanilla RimWorld doesn't allow for terraforming, and therefore, doesn't include dirt or any other material only used in terraforming. Your argument basically boils down to, "I like the things that the mod lets me do, but I don't like that it adds new materials that have to be used in doing those things."
Third, as regards your comment about dirt "produced indefinitely out of thin air," I have to ask.... Have you ever actually *used* "Fertile Fields," or did you just come here and start posting semi-coherent complaints about it without even bothering to see how it works? Because it absolutely does *not* allow you to produce dirt "out of thin air." Terraforming in the mod is a zero-sum game. The idea that to use dirt or other materials to improve a tile, you have to first remove those materials from a different tile, has been a foundational concept of the mod since its inception two years ago.