Quote from: ShadowTani on August 20, 2016, 07:52:13 PM
Still have to say it's a shame the research skill is only useful for one pawn and then becomes useless in the end-game when everything is researched. I'm hoping Tynan will eventually consider adding more "sustainable" and broader uses for it in a later patch. For example a teaching/apprentice system to have your more experienced pawns teach your less skilled pawns (which gets limited by the research/intellect skill), or maybe some repeatable research projects? Something like that.
Well, it feels different on Tribe, but that's also because I got the extended prosthetics and other things (forgot exact name) modpacks which adds a whooping total of over 50000 points of research as tribe at least. I am employing at least 2 researchers at the same time if possible.
On normal crashlanded it does start to become useless quite quickly though, and I never needed more than 1 researcher...
Would be nice to see some lategame optimizing / buffing repeatables with deminishing returns... I wouldn't mind getting some efficienty boosts on my batteries for example :p