I do not know of the best way but this link list all the mod's for A8. And it has links to all of them so if it been updated you can look here.
https://ludeon.com/forums/index.php?topic=7930.0
https://ludeon.com/forums/index.php?topic=7930.0
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Show posts MenuQuote from: SilverDragon on January 25, 2015, 02:35:17 PMYep I agree. "hayz wwhat'z thiz red button for?"....."Redz one make it go fazter, push it"
Maybe the orks were the reason why parts of that ship are falling on the ground in the first place? "WAAAGH c'mon boys, rip it apart for more bits, we gots a proper fight comin' so get all the dakka!"
Quote from: DaggettBeaver on January 25, 2015, 01:21:33 AMI have had the same thing. I think that is as intended. If you know any thing about Warhammer 40K thats how ork's get to other planets. They drop down in scrap star ships or hollowed out asteroids. I do not mind the orks or the mechanoids. But I would like to see it random one or the other. But both make it a bit hard. The fast attack ork's add in with the hard to kill mechs are hard to deal with at the same time. Also I am not sure it this was as intended or not but the ork's that come out of the ship part have no weapons. It might be the way it is in the 40K universe that they get to the new world and then have to get weapons. I seem to remember some thing like that in some of the lore. Or maybe it just a bug.
Hey Armorer, i tested your Mod since i wanted some more factions, but i ran into something... umm.. strange.
I had this "crashed ship part" incident and usually when you attack that thing... well, mechanoids spawn. You can imagine i was quite surprised as a horde of orcs stormed out of the crashed ship part. So my question is: Is that intended?!? Did anybody else have this problem? I have a couple of other mods installed, but nothing that should alter the "crashed ship part incident"...
Quote from: Shinzy on January 22, 2015, 04:45:14 PMThank you I am adding it right now.Quote from: Vonholtz on January 22, 2015, 03:30:51 PM
Wow this looks great. I would like to try this mod. Do you have to started a new game or can you just added it in to a already played game?
you can add it on to an ongoing game! it can take a while till you'll start seeing the new animals spawn though
but it works
oh and Skully =P
"Crossbred and genetically manipulated lizard originally created as part of clever fragrance marketing gig."
Quote from: JuliaEllie on January 21, 2015, 04:55:28 AMIt funny after I got the first space marine to join my colony all the rest will no longer even stay in the prison bed. I put them in it and then they just flop out and I can keep put them back to I am blue in the face they just wont stay in the bed. Not sure if this is a bug or not.Quote from: Vonholtz on January 20, 2015, 05:54:25 AMQuote from: caboose410 on January 02, 2015, 06:03:25 PMYes you can I recruited Raven Guard Brother Crase. And he lost his bolter. But he joined me with his full power armor. I have 2 other I am trying to get to join my colony. One of the two must have been the chapter cook he got a cooking 12. LoL Oh I am likely going to rename them. Or maybe just short his name it a bit long right now.
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
lol thats cool I made the equipment destroy on drop so you wont get free OP stuff
Quote from: caboose410 on January 02, 2015, 06:03:25 PMYes you can I recruited Raven Guard Brother Crase. And he lost his bolter. But he joined me with his full power armor. I have 2 other I am trying to get to join my colony. One of the two must have been the chapter cook he got a cooking 12. LoL Oh I am likely going to rename them. Or maybe just short his name it a bit long right now.
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
Quote from: Eleazar on January 19, 2015, 12:09:14 PMYep most of my females have spiked hair. But I have one bald one who looks like a alien.
Just random chance i guess, i haven't noticed a bald female in my games.
Quote from: windruf on January 19, 2015, 12:28:31 AMOk thank you I think in the end I messed up that game trying to fix it. So good time to started a new one. LoL
it's a bug. it just become worse in this alpha. in a7 it showed one sprite and other 3 not, so it looked like fire is dancing.
don't worry, it will go away after a while.
Quote from: Baguette on January 18, 2015, 07:25:51 AMLoL this is Rimworld with or with out a zombie apocalypse what make you thing it is fair.
So... This mod limits the time you have to play because the virus goes airborne and everyone gets infected? That doesnt really sound fair.