Fixed for the next build. Thanks for the report!
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#16
Bugs / Re: [1.12581/Royalty] Psychopath has a negative social effect after selling slaves.
April 14, 2020, 11:39:20 AM #17
Bugs / Re: [1.1.2565] Editing custom scenarios has scrolling issues and load/save issues
April 13, 2020, 09:40:44 AM
Fixed for the next build. Thanks!
#18
Bugs / Re: The plural of knife is knives
April 10, 2020, 04:09:50 AM
Fixed for the next version. Thanks! You'll be happy to know the game will become playable again soon. ;P
#19
Bugs / Re: Bug in Royalty : Debuff on floor
April 10, 2020, 04:03:37 AM
Is that basic wood floor? It needs to be fine carpet or stone tiles.
#20
Bugs / Re: [typo/wrong word] 1.1.2593 non-violent pawn can't be "executor"
April 10, 2020, 03:59:04 AM
Looks like a mod-related issue. "Executor" work types doesn't exist in vanilla.
#21
Bugs / Re: [1.1.2589] Wild Decree from imprisoned royal
April 10, 2020, 03:49:28 AM
Fixed. Thanks for reporting.
#22
Bugs / Re: [1.1.2589] "Colored lights" researh has wrong requirements
April 10, 2020, 03:48:10 AM
Fixed.
#23
Bugs / Re: [1.1.2589] StatRequest for a null thing on Quest "View:Human"
April 08, 2020, 09:55:28 AM
Fixed. Thanks for the report
#24
Bugs / Re: [1.1.2589] Monument decree can't cancel in-progress after declarer "Runs Wild"
April 01, 2020, 05:04:28 PM
Fixed for the next build. Thanks for the report!
#25
Bugs / Re: [1.1.2589rev740] "Human" infocard for Prisoner Rescue Quest: null statrequest
April 01, 2020, 04:25:25 PM
Fixed for the next build. Thanks for the report!
#26
Bugs / Re: [1.1] Minor grammar, "A 45-year-old a loner named ...." in selling quest
April 01, 2020, 04:05:21 PM
Fixed. Thanks for the report
#28
Bugs / Re: [1.1.2560] Small mistake in the text
March 27, 2020, 06:45:41 PM
Fixed for the next build. Thanks
#29
Bugs / Re: [1.1.2573 Royality] Decree missing remaining time
March 26, 2020, 04:33:54 PM
Fixed for the next build. Thanks!
#30
Bugs / Re: [1.1.2559] Colonist Lease mission unresolved after leased colonist died
March 26, 2020, 03:24:45 PM
I just checked the save file, and both colonists have been returned. The quest is also historical. I'm not sure I'm understanding your issue correctly.