The power of Fire is strong on Rimworld
Yea I just tried my hand at a heat stroke trap after I made this topic post and wow, these traps are easier to manage than I thought they would be. Thou isn't this just a refined version of using heat stroke to combat infestations? But in reality I think that while the stone walls perhaps would easily survive a fire but roofing is another matter. Roofing often incorporates non stone elements, wooden support beams and insulation are a few examples. Perhaps when the air is super heated then there should be a chance for it to collapse constructed roofing.
My thought to have a simple tribal flame weapon was as a way early way to give colonist the basic limited ability to light something aflame either in a melee fashion or a ranged one, thou melee would probably be better.
I still think that its a bad argument to say that Players shouldn't have the ability to craft flame weapons because it lessens the value of campfires and crematoriums trash burning function, well that is something that is going to happen anyway when by raider or trader you gain access to a Molotov or incendiary launcher. or you can just use grenades to destroy trash as well.
But I do see the points that as useful as fire is why should there be more access to it. My question is that why is access to these flame weapons determined by if traders or raider have brought them onto the map, this is just leaving it largely to a roll of the dice.
as far as why shouldn't there be Neolithic-Medieval-Industrial+ versions of Flame weapons, I don't see why there shouldn't be, creating fire was a pre-neolithic technique.
Yea I just tried my hand at a heat stroke trap after I made this topic post and wow, these traps are easier to manage than I thought they would be. Thou isn't this just a refined version of using heat stroke to combat infestations? But in reality I think that while the stone walls perhaps would easily survive a fire but roofing is another matter. Roofing often incorporates non stone elements, wooden support beams and insulation are a few examples. Perhaps when the air is super heated then there should be a chance for it to collapse constructed roofing.
My thought to have a simple tribal flame weapon was as a way early way to give colonist the basic limited ability to light something aflame either in a melee fashion or a ranged one, thou melee would probably be better.
I still think that its a bad argument to say that Players shouldn't have the ability to craft flame weapons because it lessens the value of campfires and crematoriums trash burning function, well that is something that is going to happen anyway when by raider or trader you gain access to a Molotov or incendiary launcher. or you can just use grenades to destroy trash as well.
But I do see the points that as useful as fire is why should there be more access to it. My question is that why is access to these flame weapons determined by if traders or raider have brought them onto the map, this is just leaving it largely to a roll of the dice.
as far as why shouldn't there be Neolithic-Medieval-Industrial+ versions of Flame weapons, I don't see why there shouldn't be, creating fire was a pre-neolithic technique.