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Messages - Omenpapa

#1
A couple guys visited my colony, then later they decided to leave. 1 of them however thought it's a good idea to use my medic bed and stayed there. Then the game started spamming me with this message at the top left : "Visitors from the Brana of the Rock are leaving"

I get this message like 5 times / sec which results in a constant spam and continuos beeping sound.

I changed the bed's type to normal, which kicked the remaining visitor out of the bed, and he left the map. However this did not solve my issue.

Playing with permadeath ruleset, so got no earlier save.

using these updated mods only:
-crafting hysteresis
-miniaturisation

Any idea how to solve this, other then starting a new game?(This is a new colony so it's not the end of the world if I have to restart but if it happened once.. it can happen again so..)
#2
patchnotes "Violating guests with surgery now angers their faction (does not happen for beneficial surgery). Added warning for this."

My question is how would they know about this if we isolate the guy first then kill him after? No witness, should result in no penalty.

Ofc if there r 4 prisoners in a room, we grab 1 of them then send him back w/o an arm ^^ then release them to tell their friends then yea, its understandable.
#3
Quote from: Ketzal on May 06, 2015, 10:04:13 AM
I am assuming that there is also a random component to this.  I once had two slave traders come at the same time and my prisoners were different prices (10%) between the two traders.

It would make sense, if different slave traders would price the same guy differently, since the traders might have different social/trading skills or simply have a different preference/need. Let's say 1 of the slave traders have a contract to get some slaves to supply the front line of an army ^^ Obviously he wont care about ppl's research skill for example when he need soldiers.

or u know, the more likely version is just that it's random.. :)
#4
So you think I'm lazy and unmotivated? let me see.

Why do I post an issue with the game on the forum if I'm lazy? Why do I suggest an alternative?

Maybe I should had write something like "It's shit! Fix it!", that would be just as usefull, informative and motivated like wakko151's post.

I do beleive my issue is valid, and actually this topic came up yesterday at a streamer's channel on twitch. Another guy mentioned this same exact problem(he said he can't get into this game, because he hates the colonist creation system / spamming the random button)...Okay, not entirely the same problem, he didn't mention the colony's place picking as an issue.

Another fun fact, that I read today a topic on this forum(https://ludeon.com/forums/index.php?topic=12311.0) where a guy mentions this too. Sadly this was his first post, that's why I didn't say this earlier.. some might think I created another acc or something :) Anyway, we all "know, that I'm lazy and wouldn't do such a thing" :)

If I wouldn't care about this game(unmotivated) then I wouldn't even be here on the forums.

You say the problem is me, and not the game. I say to this that u might be right here. Why? Because most ppl who actually read game forums and participate in converzations like this, we can safely assume that they are passionate about the game. They either love it, or hate it. Me? Sorry, i'm not in those categories, which can make me a "problem".

I like the game enough to care about it, but this is not blind love, what wakko151 has.

The game is in early access/alpha state, where the dev, Tynan clearly interested in player feedback. I gave my single, biggest issue with the game and suggested a solution to the problem.

I think I'm doing what the dev kinda asked from us, giving constructive feedback.

You can agree or disagree with it, but calling names and be mean in general to me or anybody else on this forum won't help the game or me or u or anybody, which makes it pointless.

#5
Quote from: wakko151 on April 18, 2015, 02:54:11 PM
I have no respect for you or your opinion. It just shouts lazy and unmotivated. The problem is not the game. The problem is you.

Wow, just wow :)
#6
I do agree. The game shouldn't be like u have to do these and these and these in this order to win. That's lame and boring. The game should be random enough to not let you win with 1 single strategy all the time against everything.

I do usually play on the hardest diff too in most games, but not always. Mindless numeric difficulty like what vanilal skyrim had(+100% hp to mobs +100% dmg received from any source to ur char) might be okay, but simply increasing these numbers actually not adding alternative or better gameplay, thus I never touched the legendary difficulty.(I can kite a single mob forever, why would I want to kite it for 2 minutes instead of 30 secs for example).

In general, I prefer choices/some control over randomness, but a simple "start" button and randoming absolutely everything would be still better then the current version of the gamestart if u ask me. Is there an addon which does just this? So simply randoming a position to start at and also randoming the colonists?
#7
I'm not trolling. I consider myself a min-maxer, and I also love challenge in games. It's kinda hard to min-max or even try to find the optimal gameplay, when there's no strict starting position/colonists setup.

I tried prepare carefully a couple alphas ago, and in that time It wasn't balanced at all. Like adding bad traits still lowered the amount of points we can spend on any traits, which made those traits pointless. Again, that was a half year ago or even more. I should check it out again probably.

I also consider myself a "theory crafter", and I love spending time with understanding the game mechanics,systems then optimalize then try another thing then optimalize again. I just can't do this in this game, since there's no "starter setup" at all, there's no reference point, simply because everything is just waay too random, even before u "start the game".
#8
Nope, there isn't any technical issue, I could play the game if I would choose to, but...

I have a really hard time to start the game, by choosing a place and starter colonists. You can literally have millions of options here, and while this can be a positive thing for some ppl, I find it overwhelming and a lil bit cheap/not balanced. I want to know/feel what a specific difficulty can offer to you, but even after choosing the difficulty, u can have 10 times harder-easier time based on the colonists and place u choose.

1, I would prefer if instead of us choosing a square on the map, the game would give us general options for a biome and would take care of the rest.

2, I also feel that spamming the random button for the colonists is a really bad design or I guess lack there of(I hope that is just a placeholder). I would prefer if we could choose between presets with less randomness. For example we choose a goal/theme for our ship. Did we have a trader ship, a military ship, slavers etc. That would give us some basic starter equipments/items and also would tighten the pool of what kind of colonists we have.

I really hope we gonna see a mod which lets us start out something like this, or it would be even better if the game would feature such a thing.

Right now, I'm hyped abpout the new features, but I found myself spending 30mins again between the main menu and before the actual game starts. I just can't decide, and also not want to. This "forced me" to just alt-f4 the game again, just like when A9 came out. I wanna play the game ^^ Please help me ^^

Is it just me? Do you feel the same? Do you have some ideas how could the game improve on this part?
#9
I'm still using my 24" 1920x1200 monitor, and the only reason why I even consider buying a new one, is that a lot of indie titles have lazy devs and they dont support my resolution properly(even after a full release). Other then that, I just can't justify to buy a new one, since I'm prefectly happy with this. Most likely I will use this till it dies or starts causing any issues.
#10
I find myself spending too many time to decide what kind of spot I would like to start at. Is there any mod which does this for me?
#11
General Discussion / Re: Price
December 20, 2014, 06:33:27 AM
Like with every single steam game out there, the price is going to drop dramatically as time progresses. If u want early access or simply just play the game at release however, u certainly gonna pay more then ..lets say 2-3 years from now.
#12
General Discussion / Re: Visitors eating my food
December 19, 2014, 04:56:08 PM
I'm not entirely sure if they ate my food. Since I didn't see them having any food, I assumed they grabbed mine. It is entirely possible that they just ate their 1 and only food which magically appears when they sit at my table.
#13
General Discussion / Visitors eating my food
December 19, 2014, 04:38:37 PM
Is it intended that "friendly" visitors just decide to take my food and eat it ? I'm pretty sure they don't pay or work for it, so this is pretty much stealing.
#14
Ideas / Re: Your Cheapest Ideas
December 19, 2014, 04:31:23 PM
Suggestion: full random start (random crew, random world/colony position)
Reasoning: I'm pretty sure im not alone who is like to have the "best" starting group, then spend waaay too much time with spamming that random button, then after 10-20 mins(no joke) on the starting screen, i finally get to the world map and waste another 5 mins at least to figure out where i wanna start out. Having choices is nice usually, but having too much choices can hurt the fun part.
#15
Ideas / Re: Will this game be available on steam ?
December 19, 2014, 02:28:57 PM
Yes, it will be on steam. When? Maybe a couple months, maybe a year from now, maybe moar...

If u bought the game before a set date then you r gonna receive a steam key when its released there. If u want to buy it now, u wont.

Edit: This is hardly a suggestion tho, so pls use the proper forum next time.